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Subconscious learning via games and social media /

Subconscious learning via games and social media / edited by Olga Sourina, David Wortley, Seongdong Kim. - viii, 152 páginas : 72 ilustraciones, 60 ilustraciones en color. - Gaming Media and Social Effects, 2197-9685 .

Springer eBooks

A evaluation of 3D Character Reflectance and realistic implementation for FPS Game -- Play it Safe: a situational game for occupational safety -- Capacity building in water with serious games -- The Future of Immersive Technologies and Serious Games -- User Generated Character Behaviors in Educational games -- Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder -- Associating Sport Skills through Virtual Games: An Introductory Approach -- Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device -- Ergonomic Criteria for Creating Online Educational Games for Seniors -- EEG-Based Serious Games.

9789812874085

Q342
Universidad Autónoma de Nuevo León
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