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Soft Real-Time Systems : Predictability vs. Efficiency / by Giorgio Buttazzo, Giuseppe Lipari, Luca Abeni, Marco Caccamo.

Por: Colaborador(es): Tipo de material: TextoTextoSeries Series in Computer ScienceEditor: Boston, MA : Springer US, 2005Descripción: VIII, 275 páginas, recurso en líneaTipo de contenido:
  • texto
Tipo de medio:
  • computadora
Tipo de portador:
  • recurso en línea
ISBN:
  • 9780387281476
Formatos físicos adicionales: Edición impresa:: Sin títuloClasificación LoC:
  • QA76.76.O63
Recursos en línea:
Contenidos:
Overload Management -- Temporal Protection -- Multi-Thread Applications -- Synchronization Protocols for Hard and Soft Real-Time Systems -- Resource Reclaiming -- Quality of Service Management -- Feedback Scheduling -- Stochastic Scheduling.
Resumen: Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
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Springer eBooks

Overload Management -- Temporal Protection -- Multi-Thread Applications -- Synchronization Protocols for Hard and Soft Real-Time Systems -- Resource Reclaiming -- Quality of Service Management -- Feedback Scheduling -- Stochastic Scheduling.

Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.

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