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The Computer Graphics Manual / by David Salomon.

Por: Colaborador(es): Tipo de material: TextoTextoSeries Texts in Computer ScienceEditor: London : Springer London, 2011Descripción: xxx, 1496 páginas 886 ilustraciones, 642 ilustraciones en color. recurso en líneaTipo de contenido:
  • texto
Tipo de medio:
  • computadora
Tipo de portador:
  • recurso en línea
ISBN:
  • 9780857298867
Formatos físicos adicionales: Edición impresa:: Sin títuloClasificación LoC:
  • T385
Recursos en línea:
Contenidos:
Part I: Basic Techniques -- Historical Notes -- Raster Graphics -- Scan Conversion -- Part II: Transformations and Projections -- Transformations -- Parallel Projections -- Perspective Projection -- Nonlinear Projections -- Part III: Curves and Surfaces -- Basic Theory -- Linear Interpolation -- Polynomial Interpolation -- Hermite Interpolation -- Spline Interpolation -- Bezier Approximation -- B-Spline Approximation -- Subdivision Methods -- Sweep Surfaces -- Part IV: Advanced Techniques -- Rendering -- Visible Surface Determination -- Computer Animation -- Graphics Standards -- Color -- Fractals -- Part V: Image Compression -- Compression Techniques -- Transforms and JPEG -- The Wavelet Transform -- Part VI: Graphics Devices -- Graphics Devices -- Part VII: Appendixes.
Resumen: The power of computer-generated images is everywhere. Computer graphics has pervaded our lives to such an extent that sometimes we don’t even realize that an image we are watching is artificial. Comprehensive, accessible and engaging, The Computer Graphics Manual presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, this invaluable text/reference describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current computer graphics can generate and display realistic-looking curves, surfaces, and objects. The use of mathematics is mostly non-rigorous, with the necessary mathematical background introduced in the Appendixes. Volume 1 contains chapters on basic techniques, transformations and projections, and curves and surfaces. Volume 2 contains chapters on advanced techniques, image compression, and graphics devices. Topics and features: Includes numerous figures, examples and exercises (with solutions) throughout the text Covers the history, basic concepts, and techniques used in computer graphics Discusses the key two- and three-dimensional transformations, in addition to the main types of projections Presents an extensive selection of methods, algorithms, and techniques employed to construct curves and surfaces Examines advanced techniques in computer graphics, with chapters on the nature and properties of light and color, graphics standards and graphics file formats, and fractals Explores the principles of image compression, focusing on orthogonal and subband (wavelet) transforms Describes the important input/output graphics devices, and explains their operations This practical and expansive reference is an essential resource for professionals in computer science, engineering, and other disciplines involved in the generation and processing of digital images. The manual is also ideal for use as a textbook for graduate and advanced undergraduate courses on computer graphics. David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.
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Springer eBooks

Part I: Basic Techniques -- Historical Notes -- Raster Graphics -- Scan Conversion -- Part II: Transformations and Projections -- Transformations -- Parallel Projections -- Perspective Projection -- Nonlinear Projections -- Part III: Curves and Surfaces -- Basic Theory -- Linear Interpolation -- Polynomial Interpolation -- Hermite Interpolation -- Spline Interpolation -- Bezier Approximation -- B-Spline Approximation -- Subdivision Methods -- Sweep Surfaces -- Part IV: Advanced Techniques -- Rendering -- Visible Surface Determination -- Computer Animation -- Graphics Standards -- Color -- Fractals -- Part V: Image Compression -- Compression Techniques -- Transforms and JPEG -- The Wavelet Transform -- Part VI: Graphics Devices -- Graphics Devices -- Part VII: Appendixes.

The power of computer-generated images is everywhere. Computer graphics has pervaded our lives to such an extent that sometimes we don’t even realize that an image we are watching is artificial. Comprehensive, accessible and engaging, The Computer Graphics Manual presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, this invaluable text/reference describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current computer graphics can generate and display realistic-looking curves, surfaces, and objects. The use of mathematics is mostly non-rigorous, with the necessary mathematical background introduced in the Appendixes. Volume 1 contains chapters on basic techniques, transformations and projections, and curves and surfaces. Volume 2 contains chapters on advanced techniques, image compression, and graphics devices. Topics and features: Includes numerous figures, examples and exercises (with solutions) throughout the text Covers the history, basic concepts, and techniques used in computer graphics Discusses the key two- and three-dimensional transformations, in addition to the main types of projections Presents an extensive selection of methods, algorithms, and techniques employed to construct curves and surfaces Examines advanced techniques in computer graphics, with chapters on the nature and properties of light and color, graphics standards and graphics file formats, and fractals Explores the principles of image compression, focusing on orthogonal and subband (wavelet) transforms Describes the important input/output graphics devices, and explains their operations This practical and expansive reference is an essential resource for professionals in computer science, engineering, and other disciplines involved in the generation and processing of digital images. The manual is also ideal for use as a textbook for graduate and advanced undergraduate courses on computer graphics. David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.

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