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Games: Unifying Logic, Language, and Philosophy / edited by Ondrej Majer, Ahti-Veikko Pietarinen, Tero Tulenheimo.

Por: Colaborador(es): Tipo de material: TextoTextoSeries Logic, Epistemology, and the Unity of Science ; 15Editor: Dordrecht : Springer Netherlands, 2009Descripción: recurso en líneaTipo de contenido:
  • texto
Tipo de medio:
  • computadora
Tipo de portador:
  • recurso en línea
ISBN:
  • 9781402093746
Formatos físicos adicionales: Edición impresa:: Sin títuloClasificación LoC:
  • BC1-199
Recursos en línea:
Contenidos:
Philosophical Issues -- Why Play Logical Games? -- On The Narrow Epistemology of Game-Theoretic Agents -- Interpretation, Coordination and Conformity -- Fallacies as Cognitive Virtues -- Game-Theoretic Semantics -- A Strategic Perspective on if Games -- Towards Evaluation Games for Fuzzy Logics -- Games, Quantification and Discourse Structure -- Dialogues -- From Games to Dialogues and Back -- Revisiting Giles's Game -- Implicit Versus Explicit Knowledge in Dialogical Logic -- Computation and Mathematics -- In the Beginning was Game Semantics? -- The Problem of Determinacy of Infinite Games from an Intuitionistic Point of View.
Resumen: This volume presents mathematical game theory as an interface between logic and philosophy. It provides a discussion of various aspects of this interaction, covering new technical results and examining the philosophical insights that these have yielded. Organized in four sections it offers a balanced mix of papers dedicated to the major trends in the field: the dialogical approach to logic, Hintikka-style game-theoretic semantics, game-theoretic models of various domains (including computation and natural language) and logical analyses of game-theoretic situations. This volume will be of interest to any philosopher concerned with logic and language. It is also relevant to the work of argumentation theorists, linguists, economists, computer scientists and all those concerned with the foundational aspects of these disciplines.
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Springer eBooks

Philosophical Issues -- Why Play Logical Games? -- On The Narrow Epistemology of Game-Theoretic Agents -- Interpretation, Coordination and Conformity -- Fallacies as Cognitive Virtues -- Game-Theoretic Semantics -- A Strategic Perspective on if Games -- Towards Evaluation Games for Fuzzy Logics -- Games, Quantification and Discourse Structure -- Dialogues -- From Games to Dialogues and Back -- Revisiting Giles's Game -- Implicit Versus Explicit Knowledge in Dialogical Logic -- Computation and Mathematics -- In the Beginning was Game Semantics? -- The Problem of Determinacy of Infinite Games from an Intuitionistic Point of View.

This volume presents mathematical game theory as an interface between logic and philosophy. It provides a discussion of various aspects of this interaction, covering new technical results and examining the philosophical insights that these have yielded. Organized in four sections it offers a balanced mix of papers dedicated to the major trends in the field: the dialogical approach to logic, Hintikka-style game-theoretic semantics, game-theoretic models of various domains (including computation and natural language) and logical analyses of game-theoretic situations. This volume will be of interest to any philosopher concerned with logic and language. It is also relevant to the work of argumentation theorists, linguists, economists, computer scientists and all those concerned with the foundational aspects of these disciplines.

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