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People and Computers XX — Engage : Proceedings of HCI 2006 / edited by Nick Bryan-Kinns, Ann Blanford, Paul Curzon, Laurence Nigay.

Por: Colaborador(es): Tipo de material: TextoTextoEditor: London : Springer London, 2007Descripción: xv, 282 páginas recurso en líneaTipo de contenido:
  • texto
Tipo de medio:
  • computadora
Tipo de portador:
  • recurso en línea
ISBN:
  • 9781846286643
Formatos físicos adicionales: Edición impresa:: Sin títuloClasificación LoC:
  • QA76.9.U83
Recursos en línea:
Contenidos:
At the Periphery -- Crossmodal Ambient Displays -- Plotting Affect and Premises for Use in Aesthetic Interaction Design: Towards Evaluation for the Everyday -- Enthralling Experience -- Smell Me: Engaging with an Interactive Olfactory Game -- Measuring the Aesthetics of Reading -- Aesthetic and Symbolic Qualities as Antecedents of Overall Judgements of Interactive Products -- Involvement in Listening to Music from a Computer: The Effects of Pre-Existing Mood -- Interface Affect and Familiarity: Some Implications for Designing the Interaction -- Connecting with Others -- VideoArms: Embodiments for Mixed Presence Groupware -- Supporting Crime Scene Investigation -- Interaction for Me -- The Beam Cursor: A Pen-based Technique for Enhancing Target Acquisition -- Assisting Target Acquisition in Perspective Views -- Does Being Motivated to Avoid Procedural Errors Influence Their Systematicity? -- Usefulness of Interactive Animations in Electronic Shopping -- Interactions in the Wild -- Output Multimodal Interaction: The Case of Augmented Surgery -- mSpace Mobile: Exploring Support for Mobile Tasks -- Place and the Experience of BLISS -- Factors Contributing to Low Usage of Mobile Data Services: User Requirements, Service Discovery and Usability -- Mind, Body, and Spirit -- Exploring the PieTree for Representing Numerical Hierarchical Data -- Severity of Usability and Accessibility Problems in eCommerce and eGovernment Websites -- Graph Builder: Constructing Non-visual Visualizations.
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At the Periphery -- Crossmodal Ambient Displays -- Plotting Affect and Premises for Use in Aesthetic Interaction Design: Towards Evaluation for the Everyday -- Enthralling Experience -- Smell Me: Engaging with an Interactive Olfactory Game -- Measuring the Aesthetics of Reading -- Aesthetic and Symbolic Qualities as Antecedents of Overall Judgements of Interactive Products -- Involvement in Listening to Music from a Computer: The Effects of Pre-Existing Mood -- Interface Affect and Familiarity: Some Implications for Designing the Interaction -- Connecting with Others -- VideoArms: Embodiments for Mixed Presence Groupware -- Supporting Crime Scene Investigation -- Interaction for Me -- The Beam Cursor: A Pen-based Technique for Enhancing Target Acquisition -- Assisting Target Acquisition in Perspective Views -- Does Being Motivated to Avoid Procedural Errors Influence Their Systematicity? -- Usefulness of Interactive Animations in Electronic Shopping -- Interactions in the Wild -- Output Multimodal Interaction: The Case of Augmented Surgery -- mSpace Mobile: Exploring Support for Mobile Tasks -- Place and the Experience of BLISS -- Factors Contributing to Low Usage of Mobile Data Services: User Requirements, Service Discovery and Usability -- Mind, Body, and Spirit -- Exploring the PieTree for Representing Numerical Hierarchical Data -- Severity of Usability and Accessibility Problems in eCommerce and eGovernment Websites -- Graph Builder: Constructing Non-visual Visualizations.

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