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Computer Graphics and Geometric Modeling : Implementation and Algorithms / by Max K. Agoston.

Por: Colaborador(es): Tipo de material: TextoTextoEditor: London : Springer London, 2005Descripción: xx, 907 páginas With CD-ROM. recurso en líneaTipo de contenido:
  • texto
Tipo de medio:
  • computadora
Tipo de portador:
  • recurso en línea
ISBN:
  • 9781846281082
Formatos físicos adicionales: Edición impresa:: Sin títuloClasificación LoC:
  • T385
Recursos en línea:
Contenidos:
Basic Computer Graphics -- Raster Algorithms -- Clipping -- Transformations and the Graphics Pipeline -- Approaches to Geometric Modeling -- Basic Geometric Modeling Tools -- Visible Surface Algorithms -- Color -- Illumination and Shading -- Rendering Techniques -- Geometric Modeling Topics -- Curves in Computer Graphics -- Surfaces in Computer Graphics -- Intersection Algorithms -- Global Geometric Modeling Topics -- Local Geometric Modeling Topics -- Intrinsic Geometric Modeling -- More on Special Computer Graphics Topics -- Computational Geometry Topics -- Interval Analysis -- The Finite Element Method -- Quaternions -- Digital Image Processing Topics -- Chaos and Fractals.
Resumen: Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.
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Springer eBooks

Basic Computer Graphics -- Raster Algorithms -- Clipping -- Transformations and the Graphics Pipeline -- Approaches to Geometric Modeling -- Basic Geometric Modeling Tools -- Visible Surface Algorithms -- Color -- Illumination and Shading -- Rendering Techniques -- Geometric Modeling Topics -- Curves in Computer Graphics -- Surfaces in Computer Graphics -- Intersection Algorithms -- Global Geometric Modeling Topics -- Local Geometric Modeling Topics -- Intrinsic Geometric Modeling -- More on Special Computer Graphics Topics -- Computational Geometry Topics -- Interval Analysis -- The Finite Element Method -- Quaternions -- Digital Image Processing Topics -- Chaos and Fractals.

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.

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