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Vector Analysis for Computer Graphics / by John Vince.

Por: Colaborador(es): Tipo de material: TextoTextoEditor: London : Springer London, 2007Descripción: xiii, 259 páginas 185 ilustraciones recurso en líneaTipo de contenido:
  • texto
Tipo de medio:
  • computadora
Tipo de portador:
  • recurso en línea
ISBN:
  • 9781846288043
Formatos físicos adicionales: Edición impresa:: Sin títuloClasificación LoC:
  • T385
Recursos en línea:
Contenidos:
Scalars and Vectors -- Vector Representation -- Straight Lines -- The Plane -- Reflections -- Intersections -- Rotating Vectors -- Vector Differentiation -- Projections -- Rendering -- Motion.
Resumen: Vector analysis is relatively young in the history of mathematics, however, in the short period of its existence it has become a powerful and central tool in describing and solving a wide range of geometric problems, many, of which, arise in computer graphics. These may be in the form of describing lines, surfaces and volumes, which may touch, collide, intersect, or create shadows upon complex surfaces. Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating the vector algebra. Each topic covered is placed in the context of a practical application within computer graphics. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to lines, planes, intersections, rotating vectors, vector differentiation, projections, rendering and motion.
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Springer eBooks

Scalars and Vectors -- Vector Representation -- Straight Lines -- The Plane -- Reflections -- Intersections -- Rotating Vectors -- Vector Differentiation -- Projections -- Rendering -- Motion.

Vector analysis is relatively young in the history of mathematics, however, in the short period of its existence it has become a powerful and central tool in describing and solving a wide range of geometric problems, many, of which, arise in computer graphics. These may be in the form of describing lines, surfaces and volumes, which may touch, collide, intersect, or create shadows upon complex surfaces. Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating the vector algebra. Each topic covered is placed in the context of a practical application within computer graphics. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to lines, planes, intersections, rotating vectors, vector differentiation, projections, rendering and motion.

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