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Predicting real world behaviors from virtual world data / edited by Muhammad Aurangzeb Ahmad, Cuihua Shen, Jaideep Srivastava, Noshir Contractor.

Colaborador(es): Tipo de material: TextoTextoSeries Springer Proceedings in ComplexityEditor: Cham : Springer International Publishing : Springer, 2014Descripción: xiv, 118 páginas : 40 ilustraciones, 27 ilustraciones en colorTipo de contenido:
  • texto
Tipo de medio:
  • computadora
Tipo de portador:
  • recurso en línea
ISBN:
  • 9783319071428
Formatos físicos adicionales: Edición impresa:: Sin títuloClasificación LoC:
  • QA76.76.A65
Recursos en línea:
Contenidos:
Preface -- On The Problem of Predicting Real World Characteristics from Virtual Worlds -- The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations -- Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games -- Identifying User Demographic Traits through Virtual-World Language Use -- Predicting MMO Player Gender from In-Game Attributes using Machine Learning Models -- Predicting Links in Human Contact Networks using Online Social Proximity -- Identifying a Typology of Players Based on Longitudinal Game Data.
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Springer eBooks

Preface -- On The Problem of Predicting Real World Characteristics from Virtual Worlds -- The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations -- Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games -- Identifying User Demographic Traits through Virtual-World Language Use -- Predicting MMO Player Gender from In-Game Attributes using Machine Learning Models -- Predicting Links in Human Contact Networks using Online Social Proximity -- Identifying a Typology of Players Based on Longitudinal Game Data.

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