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New media and learning in the 21st century : a socio-cultural perspective / edited by Tzu-Bin Lin, Victor Chen, Ching Sing Chai.

Colaborador(es): Tipo de material: TextoTextoSeries Education Innovation SeriesEditor: Singapore : Springer Singapore : Springer, 2015Descripción: xii, 216 páginas : 22 ilustraciones, 16 ilustraciones en colorTipo de contenido:
  • texto
Tipo de medio:
  • computadora
Tipo de portador:
  • recurso en línea
ISBN:
  • 9789812873262
Formatos físicos adicionales: Edición impresa:: Sin títuloClasificación LoC:
  • LC8-6691
Recursos en línea:
Contenidos:
Chapter 1 Emerging Practices and Issues of New Media and Learning -- Chapter 2 Do We Really Need Media Education 2.0? Teaching Media in the Age of Participatory Culture.- Chapter 3 Learning, Becoming, Embodying: A review of Embodiment in An Era of Learning with Contemporary Media -- Chapter 4 Games-to-teach or Games-to-learn: Addressing the Learning Needs of 21st Century Education through Performance -- Chapter 5 Issues and Challenges of Enacting Game-Based Learning in Schools -- Chapter 6 The Digital Textbook in South Korea: Opportunities and Challenges -- Chapter 7 The Construction of Media in Education Policies: A Comparative Study of Singapore and Taiwan -- Chapter 8 Forecast the Scarcity of Game Generation: Digital Game Literacy -- Chapter 9 Effects of digital gaming among children and adolescents in Singapore: A summary of research findings -- Chapter 10 Is it still King Lear? English teachers and the e-reader phenomenon -- Chapter 11 Towards a Web 2.0 TPACK Lesson Design Framework: Applications of a Web 2.0 TPACK survey of Singapore pre-service teachers -- Chapter 12 Learning by Doing in the Digital Media Age -- Chapter 13 Singapore Youth’s Digital Culture of Informal Learning.
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Springer eBooks

Chapter 1 Emerging Practices and Issues of New Media and Learning -- Chapter 2 Do We Really Need Media Education 2.0? Teaching Media in the Age of Participatory Culture.- Chapter 3 Learning, Becoming, Embodying: A review of Embodiment in An Era of Learning with Contemporary Media -- Chapter 4 Games-to-teach or Games-to-learn: Addressing the Learning Needs of 21st Century Education through Performance -- Chapter 5 Issues and Challenges of Enacting Game-Based Learning in Schools -- Chapter 6 The Digital Textbook in South Korea: Opportunities and Challenges -- Chapter 7 The Construction of Media in Education Policies: A Comparative Study of Singapore and Taiwan -- Chapter 8 Forecast the Scarcity of Game Generation: Digital Game Literacy -- Chapter 9 Effects of digital gaming among children and adolescents in Singapore: A summary of research findings -- Chapter 10 Is it still King Lear? English teachers and the e-reader phenomenon -- Chapter 11 Towards a Web 2.0 TPACK Lesson Design Framework: Applications of a Web 2.0 TPACK survey of Singapore pre-service teachers -- Chapter 12 Learning by Doing in the Digital Media Age -- Chapter 13 Singapore Youth’s Digital Culture of Informal Learning.

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