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The game localization handbook / Heather Chandler, Stephanie O'Malley Deming.

Por: Colaborador(es): Tipo de material: TextoTextoSeries Foundations of game developmentEditor: Sudbury, Mass. : Jones & Bartlett Learning, c2012Edición: 2nd editionDescripción: xv, 369 páginas : ilustraciones ; 23 cmTipo de contenido:
  • texto
Tipo de medio:
  • no mediado
Tipo de portador:
  • volumen
ISBN:
  • 9780763795931
  • 0763795933
Tema(s): Clasificación LoC:
  • QA76.76.C672 C44 2012
Revisión: Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.
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Libro Libro BURRF: FG (PP) QA76.76.C672 C44 2012 1 1080225127

Incluye referencias bibliográficas e índice.

Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.

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