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OpenGL Graphics Through Applications / by Robert Whitrow.

Por: Colaborador(es): Tipo de material: TextoTextoEditor: London : Springer London, 2008Descripción: recurso en líneaTipo de contenido:
  • texto
Tipo de medio:
  • computadora
Tipo de portador:
  • recurso en línea
ISBN:
  • 9781848000230
Formatos físicos adicionales: Edición impresa:: Sin títuloClasificación LoC:
  • T385
Recursos en línea:
Contenidos:
Getting Started -- Image File Formats -- Image Processing -- Transformations -- Viewing and Projection -- Lighting and Colour -- Texture Mapping -- Objects to Artefacts -- Curves, Surfaces and Patterns.
Resumen: OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: •image processing •artefact construction •introductory animation •texturing •curves, surfaces and patterns Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
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Springer eBooks

Getting Started -- Image File Formats -- Image Processing -- Transformations -- Viewing and Projection -- Lighting and Colour -- Texture Mapping -- Objects to Artefacts -- Curves, Surfaces and Patterns.

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: •image processing •artefact construction •introductory animation •texturing •curves, surfaces and patterns Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.

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Universidad Autónoma de Nuevo León
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