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008 150903s2011 xxk| o |||| 0|eng d
020 _a9780857295767
_99780857295767
024 7 _a10.1007/9780857295767
_2doi
035 _avtls000333926
039 9 _a201509030753
_bVLOAD
_c201404130600
_dVLOAD
_c201404092349
_dVLOAD
_y201402041135
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.9.C65
100 1 _aCampion, Gianni.
_eautor
_9305702
245 1 4 _aThe Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics /
_cby Gianni Campion.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2011.
300 _axx, 160 páginas
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aSpringer Series on Touch and Haptic Systems,
_x2192-2977
500 _aSpringer eBooks
505 0 _aIntroduction -- Literature Review -- The Pantograph Mk-II: A Haptic Instrument -- Fundamental Limits -- On the Synthesis of Haptic Textures -- Passive Realization of Nonlinear Virtual Environments.-  Texturing Curved Surfaces.-Roughness of Virtual Textures and Lateral Force Modulation -- Calibration of Virtual Haptic Texture Algorithms -- Conclusions.
520 _aThe sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects. The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.    
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9780857295750
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-0-85729-576-7
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c280633
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