000 | 03115nam a22003735i 4500 | ||
---|---|---|---|
001 | 280678 | ||
003 | MX-SnUAN | ||
005 | 20170705134203.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2011 xxk| o |||| 0|eng d | ||
020 |
_a9780857293619 _99780857293619 |
||
024 | 7 |
_a10.1007/9780857293619 _2doi |
|
035 | _avtls000333882 | ||
039 | 9 |
_a201509030753 _bVLOAD _c201404130551 _dVLOAD _c201404092340 _dVLOAD _y201402041134 _zstaff |
|
040 |
_aMX-SnUAN _bspa _cMX-SnUAN _erda |
||
050 | 4 | _aQA76.9.U83 | |
100 | 1 |
_aPeachey, Anna. _eeditor. _9305769 |
|
245 | 1 | 0 |
_aReinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds / _cedited by Anna Peachey, Mark Childs. |
264 | 1 |
_aLondon : _bSpringer London, _c2011. |
|
300 |
_axiv, 334 páginas _brecurso en línea. |
||
336 |
_atexto _btxt _2rdacontent |
||
337 |
_acomputadora _bc _2rdamedia |
||
338 |
_arecurso en línea _bcr _2rdacarrier |
||
347 |
_aarchivo de texto _bPDF _2rda |
||
490 | 0 |
_aSpringer Series in Immersive Environments, _x2192-631X |
|
500 | _aSpringer eBooks | ||
520 | _aVirtual worlds are impacting on the lives of millions of people, reaching from communication to education, recreation to business. A significant aspect of these environments is the requirement for users to create an avatar, a character to represent their interactions inworld. Because activity within virtual worlds can be anonymous, and the appearance of these avatars completely malleable, within such spaces we can be whatever we choose to be. Once decoupled from who we physically are, our notion of individual identity is potentially unlimited. Virtual worlds are therefore becoming arenas for experimentation with, and exploration of, identity. Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds presents a variety of approaches to understanding these novel forms of identity. Through case studies, literature reviews, quantitative and qualitative analyses and personal reflections, the authors explore the influences and consequences of being virtual. The chapters identify contemporary concepts of identity, how these apply (or may not apply) in virtual worlds, examine the factors that support the development of identity in virtual worlds, give examples of how people manage the multiple identities that can be developed between the physical and the virtual, and explore some of the uses to which these new forms of identity can be put. Through the experiences of virtual worlds, the notion of who we are is changing. Reinventing Ourselves is a guide to where these new forms of identity come from, and where they may be taking us. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aChilds, Mark. _eeditor. _9305770 |
|
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
|
776 | 0 | 8 |
_iEdición impresa: _z9780857293602 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-0-85729-361-9 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
942 | _c14 | ||
999 |
_c280678 _d280678 |