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008 150903s2011 xxk| o |||| 0|eng d
020 _a9780857290465
_99780857290465
024 7 _a10.1007/9780857290465
_2doi
035 _avtls000333786
039 9 _a201509030218
_bVLOAD
_c201404130533
_dVLOAD
_c201404092322
_dVLOAD
_y201402041132
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aTA1637-1638
100 1 _aWang, Guanghui.
_eautor
_9306465
245 1 0 _aGuide to Three Dimensional Structure and Motion Factorization /
_cby Guanghui Wang, Q. M. Jonathan Wu.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2011.
300 _axiv, 214 páginas
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aAdvances in Pattern Recognition,
_x2191-6586
500 _aSpringer eBooks
505 0 _aIntroduction to 3D Computer Vision -- Simplified Camera Projection Models -- Geometrical Properties of Quasi-Perspective Projection -- Introduction to Structure and Motion Factorization -- Perspective 3D Reconstruction of Rigid Objects -- Perspective 3D Reconstruction of Nonrigid Objects -- Rotation Constrained Power Factorization -- Stratified Euclidean Reconstruction -- Quasi-Perspective Factorization.
520 _aThe problem of structure and motion recovery from image sequences is an important theme in computer vision. Considerable progress has been made in this field during the past two decades, resulting in successful applications in robot navigation, augmented reality, industrial inspection, medical image analysis, and digital entertainment, among other areas. However, many of these methods work only for rigid objects and static scenes. The study of non-rigid structure from motion is not only of academic significance, but also has important practical applications in real-world, nonrigid or dynamic scenarios, such as human facial expressions and moving vehicles. This practical guide/reference provides a comprehensive overview of Euclidean structure and motion recovery, with a specific focus on factorization-based algorithms. The book discusses the latest research in this field, including the extension of the factorization algorithm to recover the structure of non-rigid objects, and presents some new algorithms developed by the authors. Readers require no significant knowledge of computer vision, although some background on projective geometry and matrix computation would be beneficial. Topics and features: Presents the first systematic study of structure and motion recovery of both rigid and non-rigid objects from images sequences Discusses in depth the theory, techniques, and applications of rigid and non-rigid factorization methods in three dimensional computer vision Examines numerous factorization algorithms, covering affine, perspective and quasi-perspective projection models Provides appendices describing the mathematical principles behind projective geometry, matrix decomposition, least squares, and nonlinear estimation techniques Includes chapter-ending review questions, and a glossary of terms used in the book This unique text offers practical guidance in real applications and implementations of 3D modeling systems for practitioners in computer vision and pattern recognition, as well as serving as an invaluable source of new algorithms and methodologies for structure and motion recovery for graduate students and researchers. Dr. Guanghui Wang is a Research Fellow at the Department of Systems Design Engineering at the University of Waterloo, Ontario, Canada. Dr. Jonathan Wu is Professor of Automotive Sensors and Sensing Systems at the Department of Electrical and Computer Engineering at the University of Windsor, Ontario, Canada.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aWu, Q. M. Jonathan.
_eautor
_9306466
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9780857290458
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-0-85729-046-5
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c281080
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