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008 150903s2008 ne | o |||| 0|eng d
020 _a9781402066931
_99781402066931
024 7 _a10.1007/9781402066931
_2doi
035 _avtls000335724
039 9 _a201509030240
_bVLOAD
_c201404300306
_dVLOAD
_y201402041308
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aT385
100 1 _aRosenhahn, Bodo.
_eeditor.
_9310012
245 1 0 _aHuman Motion :
_bUnderstanding, Modelling, Capture, and Animation /
_cedited by Bodo Rosenhahn, Reinhard Klette, Dimitris Metaxas.
264 1 _aDordrecht :
_bSpringer Netherlands,
_c2008.
300 _ax, 636 páginas
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aComputational Imaging and Vision,
_x1381-6446 ;
_v36
500 _aSpringer eBooks
505 0 _a2D Tracking -- Understanding Human Motion: A Historic Review -- The Role of Manifold Learning in Human Motion Analysis -- Recognition of Action as a Bayesian Parameter Estimation Problem over Time -- The William Harvey Code: Mathematical Analysis of Optical Flow Computation for Cardiac Motion -- Detection and Tracking of Humans in Single View Sequences Using 2D Articulated Model -- Learning -- Combining Discrete and Continuous 3D Trackers -- Graphical Models for Human Motion Modelling -- 3D Human Motion Analysis in Monocular Video: Techniques and Challenges -- Spatially and Temporally Segmenting Movement to Recognize Actions -- Topologically Constrained Isometric Embedding -- 2D–3D Tracking -- Contours, Optic Flow, and Prior Knowledge: Cues for Capturing 3D Human Motion in Videos -- Tracking Clothed People -- An Introduction to Interacting Simulated Annealing -- Motion Capture for Interaction Environments -- Markerless Motion Capture for Biomechanical Applications -- Biomechanics and Applications -- Qualitative and Quantitative Aspects of Movement: The Discrepancy Between Clinical Gait Analysis and Activities of Daily Life -- Optimization of Human Motion Exemplified with Handbiking by Means of Motion Analysis and Musculoskeletal Models -- Imitation Learning and Transferring of Human Movement and Hand Grasping to Adapt to Environment Changes -- Accurate and Model-free Pose Estimation of Crash Test Dummies -- Modelling and Animation -- A Relational Approach to Content-based Analysis of Motion Capture Data -- The Representation of Rigid Body Motions in the Conformal Model of Geometric Algebra -- Video-based Capturing and Rendering of People -- Interacting Deformable Objects -- From Performance Theory to Character Animation Tools.
520 _aThe study of human motion dates back more than 2000 years. With the event of information technology, new areas have been added to this field. Research using computer vision and computer graphics contributes to a transformation of biomechanics into a discipline that now applies computing technology throughout; on the other hand, computer vision and computer graphics also benefit from defining goals aimed at solving problems in biomechanics. Besides interactions, all three areas also developed their own inherent research dynamics towards studying human motion. Researchers from all three of these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. Some chapters review the state of the art whilst others report on leading edge research results, with applications in medicine, sport science, cinematography and robotics.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aKlette, Reinhard.
_eeditor.
_9307287
700 1 _aMetaxas, Dimitris.
_eeditor.
_9310013
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781402066924
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-4020-6693-1
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c282904
_d282904