000 03661nam a22004815i 4500
001 284120
003 MX-SnUAN
005 20160429154315.0
007 cr nn 008mamaa
008 150903s2010 xxu| o |||| 0|eng d
020 _a9781430229230
_99781430229230
024 7 _a10.1007/9781430229230
_2doi
035 _avtls000337238
039 9 _a201509030306
_bVLOAD
_c201404300327
_dVLOAD
_y201402041411
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.6-76.66
100 1 _aChin, Danton.
_eautor
_9312056
245 1 0 _aMore iPhone Cool Projects :
_bCool Developers Reveal the Details of Their Cooler Apps and Discuss Their iPad Development Experiences /
_cby Danton Chin, Claus Höfele, Ben Kazez, Saul Mora, Leon Palm, Scott Penberthy, Ben Britten Smith, Chuck Smith, David Smith, Arne Vries, Joost Wijgerd.
264 1 _aBerkeley, CA :
_bApress,
_c2010.
300 _a360 páginas
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _aUsing Concurrency to Improve the Responsiveness of iPhone and iPad Applications -- Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game -- How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App -- Write Better Code and Save Time with Unit Testing -- Fun with Computer Vision: Face Recognition with OpenCV on the iPhone -- How to Use OpenGL Fonts without Losing Your Mind -- Game Development with Unity -- Cocos2d for iPhone and iPad; It Is Easier than You Think -- Creating an Audio-Centric App for the iPhone with AVAudioPlayer -- Implementing Push Notifications at eBuddy.
520 _aEveryone is developing iPhone applications, and it’s clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aHöfele, Claus.
_eautor
_9312057
700 1 _aKazez, Ben.
_eautor
_9312058
700 1 _aMora, Saul.
_eautor
_9312059
700 1 _aPalm, Leon.
_eautor
_9312060
700 1 _aPenberthy, Scott.
_eautor
_9311202
700 1 _aSmith, Ben Britten.
_eautor
_9311203
700 1 _aSmith, Chuck.
_eautor
_9312061
700 1 _aSmith, David.
_eautor
_9216183
700 1 _aVries, Arne.
_eautor
_9312062
700 1 _aWijgerd, Joost.
_eautor
_9312063
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781430229223
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-4302-2923-0
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c284120
_d284120