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020 _a9781430219699
_99781430219699
024 7 _a10.1007/9781430219699
_2doi
035 _avtls000337087
039 9 _a201509030824
_bVLOAD
_c201404300325
_dVLOAD
_y201402041407
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.9.D35
100 1 _aCabrera, P J.
_eautor
_9311200
245 1 0 _aiPhone Games Projects /
_cby P J Cabrera, Joachim Bondo, Aaron Fothergill, Brian Greenstone, Olivier Hennessy, Mike Kasprzak, Mike Lee, Richard Zito, Matthew Aitken, Clayton Kane.
264 1 _aBerkeley, CA :
_bApress,
_c2009.
300 _axxI, 280 páginas
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _a1. Tapulous, http://tapulous.com, Mike Lee elcajone@mac.com. TapTapRevenge: music game -- 2. PopCap, http://popcap.com, Garth Chouteau garth@popcap.com. Bejewelled 2: animated puzzle -- 3. Freeverse, http://freeverse.com, Brian Akaka akaka@freeverse.com. Moto Chaser: racing game. Burning Monkey Casino: humorous gambling -- 4. Pangeasoft, http://pangeasoft.net, Brian Greenstone brian@pangeasoft.net. Nanosaur 2: 3D flying dinasaurs. Billy Frontier: alien cowboys -- 5. Demiforce, http://www.demiforce.com/home.html, Steve Demeter demiforce.llc@gmail.com. Trism: tilt and touch puzzle -- 6. Subatomic Studios, http://subatomicstudios.com, Jamie Gotch jamie@subatomicstudios.com. Fieldrunners: tower defense -- 7. Abrosia Software, http://www.AmbrosiaSW.com/, Andrew Welch.
520 _aOne look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aBondo, Joachim.
_eautor
_9311670
700 1 _aFothergill, Aaron.
_eautor
_9312668
700 1 _aGreenstone, Brian.
_eautor
_9312669
700 1 _aHennessy, Olivier.
_eautor
_9312670
700 1 _aKasprzak, Mike.
_eautor
_9312671
700 1 _aLee, Mike.
_eautor
_9312339
700 1 _aZito, Richard.
_eautor
_9312672
700 1 _aAitken, Matthew.
_eautor
_9312673
700 1 _aKane, Clayton.
_eautor
_9312674
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781430219682
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-4302-1969-9
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c284654
_d284654