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001 | 284654 | ||
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008 | 150903s2009 xxu| o |||| 0|eng d | ||
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_a9781430219699 _99781430219699 |
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024 | 7 |
_a10.1007/9781430219699 _2doi |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aQA76.9.D35 | |
100 | 1 |
_aCabrera, P J. _eautor _9311200 |
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245 | 1 | 0 |
_aiPhone Games Projects / _cby P J Cabrera, Joachim Bondo, Aaron Fothergill, Brian Greenstone, Olivier Hennessy, Mike Kasprzak, Mike Lee, Richard Zito, Matthew Aitken, Clayton Kane. |
264 | 1 |
_aBerkeley, CA : _bApress, _c2009. |
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300 |
_axxI, 280 páginas _brecurso en línea. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_acomputadora _bc _2rdamedia |
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338 |
_arecurso en línea _bcr _2rdacarrier |
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347 |
_aarchivo de texto _bPDF _2rda |
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500 | _aSpringer eBooks | ||
505 | 0 | _a1. Tapulous, http://tapulous.com, Mike Lee elcajone@mac.com. TapTapRevenge: music game -- 2. PopCap, http://popcap.com, Garth Chouteau garth@popcap.com. Bejewelled 2: animated puzzle -- 3. Freeverse, http://freeverse.com, Brian Akaka akaka@freeverse.com. Moto Chaser: racing game. Burning Monkey Casino: humorous gambling -- 4. Pangeasoft, http://pangeasoft.net, Brian Greenstone brian@pangeasoft.net. Nanosaur 2: 3D flying dinasaurs. Billy Frontier: alien cowboys -- 5. Demiforce, http://www.demiforce.com/home.html, Steve Demeter demiforce.llc@gmail.com. Trism: tilt and touch puzzle -- 6. Subatomic Studios, http://subatomicstudios.com, Jamie Gotch jamie@subatomicstudios.com. Fieldrunners: tower defense -- 7. Abrosia Software, http://www.AmbrosiaSW.com/, Andrew Welch. | |
520 | _aOne look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aBondo, Joachim. _eautor _9311670 |
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700 | 1 |
_aFothergill, Aaron. _eautor _9312668 |
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700 | 1 |
_aGreenstone, Brian. _eautor _9312669 |
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700 | 1 |
_aHennessy, Olivier. _eautor _9312670 |
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700 | 1 |
_aKasprzak, Mike. _eautor _9312671 |
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700 | 1 |
_aLee, Mike. _eautor _9312339 |
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700 | 1 |
_aZito, Richard. _eautor _9312672 |
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700 | 1 |
_aAitken, Matthew. _eautor _9312673 |
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700 | 1 |
_aKane, Clayton. _eautor _9312674 |
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710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9781430219682 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-4302-1969-9 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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