000 03232nam a22003855i 4500
001 286618
003 MX-SnUAN
005 20160429154508.0
007 cr nn 008mamaa
008 150903s2014 xxk| o |||| 0|eng d
020 _a9781447162902
_99781447162902
024 7 _a10.1007/9781447162902
_2doi
035 _avtls000340159
039 9 _a201509030313
_bVLOAD
_c201404300411
_dVLOAD
_y201402061018
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aT385
100 1 _aVince, John.
_eautor
_9306214
245 1 0 _aMathematics for Computer Graphics /
_cby John Vince.
250 _a4th ed. 2014.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2014.
300 _axvii, 391 páginas 282 ilustraciones
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aUndergraduate Topics in Computer Science,
_x1863-7310
500 _aSpringer eBooks
505 0 _aPreface -- Mathematics -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Vector -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion -- Index.
520 _aJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781447162896
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-4471-6290-2
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c286618
_d286618