000 | 03232nam a22003855i 4500 | ||
---|---|---|---|
001 | 286618 | ||
003 | MX-SnUAN | ||
005 | 20160429154508.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2014 xxk| o |||| 0|eng d | ||
020 |
_a9781447162902 _99781447162902 |
||
024 | 7 |
_a10.1007/9781447162902 _2doi |
|
035 | _avtls000340159 | ||
039 | 9 |
_a201509030313 _bVLOAD _c201404300411 _dVLOAD _y201402061018 _zstaff |
|
040 |
_aMX-SnUAN _bspa _cMX-SnUAN _erda |
||
050 | 4 | _aT385 | |
100 | 1 |
_aVince, John. _eautor _9306214 |
|
245 | 1 | 0 |
_aMathematics for Computer Graphics / _cby John Vince. |
250 | _a4th ed. 2014. | ||
264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2014. |
|
300 |
_axvii, 391 páginas 282 ilustraciones _brecurso en línea. |
||
336 |
_atexto _btxt _2rdacontent |
||
337 |
_acomputadora _bc _2rdamedia |
||
338 |
_arecurso en línea _bcr _2rdacarrier |
||
347 |
_aarchivo de texto _bPDF _2rda |
||
490 | 0 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
|
500 | _aSpringer eBooks | ||
505 | 0 | _aPreface -- Mathematics -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Vector -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion -- Index. | |
520 | _aJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
|
776 | 0 | 8 |
_iEdición impresa: _z9781447162896 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-4471-6290-2 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
942 | _c14 | ||
999 |
_c286618 _d286618 |