000 04155nam a22003975i 4500
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003 MX-SnUAN
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007 cr nn 008mamaa
008 150903s2013 xxk| o |||| 0|eng d
020 _a9781447154457
_99781447154457
024 7 _a10.1007/9781447154457
_2doi
035 _avtls000340100
039 9 _a201509030842
_bVLOAD
_c201404300410
_dVLOAD
_y201402061017
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.9.U83
100 1 _aPenichet, Victor M.R.
_eeditor.
_9315128
245 1 0 _aNew Trends in Interaction, Virtual Reality and Modeling /
_cedited by Victor M.R. Penichet, Antonio Peñalver, José A. Gallud.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2013.
300 _axI, 143 páginas 62 ilustraciones
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aHuman–Computer Interaction Series,
_x1571-5035
500 _aSpringer eBooks
505 0 _aPreface -- Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking -- An Approach to Explore Large-scale Collections based on Classification Schemes -- A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments -- ORION: One More Step in Virtual Reality Interaction -- Towards the Commodification of Augmented Reality: Tools & Platforms -- A VRPN Server for Haptic Devices using OpenHaptics 3.0 -- Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills -- Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace -- Gamification: Analysis and Application -- BaLOReS: A Framework for Quantitative User Interface Evaluation -- Index.
520 _aThe interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aPeñalver, Antonio.
_eeditor.
_9315913
700 1 _aGallud, José A.
_eeditor.
_9315914
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781447154440
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-4471-5445-7
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c286965
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