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008 150903s2011 xxu| o |||| 0|eng d
020 _a9781441997104
_99781441997104
024 7 _a10.1007/9781441997104
_2doi
035 _avtls000339401
039 9 _a201509030316
_bVLOAD
_c201404300359
_dVLOAD
_y201402060934
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aTK5102.9
100 1 _aBezold, Matthias.
_eautor
_9316281
245 1 0 _aAdaptive Multimodal Interactive Systems /
_cby Matthias Bezold, Wolfgang Minker.
264 1 _aNew York, NY :
_bSpringer New York,
_c2011.
300 _ax, 184 páginas 54 ilustraciones
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _a1: Introduction -- 2: Related Work -- 3: User Modeling in Interactive Systems -- 4: Adaptation Patterns for Interactive Systems -- 5: AdaGUIDE - An Adaptation Framework -- 6: Evaluation -- 7: Summary and Outlook.
520 _aAdaptive Multimodal Interactive Systems introduces a general framework for adapting multimodal interactive systems and comprises a detailed discussion of each of the steps required for adaptation. This book also investigates how interactive systems may be improved in terms of usability and user friendliness while describing the exhaustive user tests employed to evaluate the presented approaches. After introducing general theory, a generic approach for user modeling in interactive systems is presented, ranging from an observation of basic events to a description of higher-level user behavior. Adaptations are presented as a set of patterns similar to those known from software or usability engineering.These patterns describe recurring problems and present proven solutions. The authors include a discussion on when and how to employ patterns and provide guidance to the system designer who wants to add adaptivity to interactive systems. In addition to these patterns, the book introduces an adaptation framework, which exhibits an abstraction layer using Semantic Web technology.Adaptations are implemented on top of this abstraction layer by creating a semantic representation of the adaptation patterns. The patterns cover both graphical interfaces as well as speech-based and multimodal interactive systems.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aMinker, Wolfgang.
_eautor
_9303483
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781441997098
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-4419-9710-4
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c287216
_d287216