000 03521nam a22003855i 4500
001 287273
003 MX-SnUAN
005 20170705134215.0
007 cr nn 008mamaa
008 150903s2012 xxk| o |||| 0|eng d
020 _a9781447127543
_99781447127543
024 7 _a10.1007/9781447127543
_2doi
035 _avtls000339621
039 9 _a201509030839
_bVLOAD
_c201404300402
_dVLOAD
_y201402060939
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.9.U83
100 1 _aPeer, Angelika.
_eeditor.
_9316368
245 1 0 _aImmersive Multimodal Interactive Presence /
_cedited by Angelika Peer, Christos D. Giachritsis.
264 1 _aLondon :
_bSpringer London,
_c2012.
300 _axiii, 256 páginas 125 ilustraciones
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aSpringer Series on Touch and Haptic Systems,
_x2192-2977
500 _aSpringer eBooks
505 0 _aIntroduction -- Part I: Psychophysical and Behavioral Basis -- Active Movement Reduces the Tactile Discrimination Performance -- Weight Perception with Real and Virtual Weights using Unimanual and Bimanual Precision Grip -- The Image of Touch: Construction of Meaning and Task Performance in Virtual Environments -- Psychological Experiments in Haptic Collaboration Research -- Human-Robot Adaptive Control of Object-oriented Action -- Cooperative Physical Human-Human and Human-Robot Interaction -- Part II: Technology and Rendering -- Data-Driven Visuo-Haptic Rendering of Deformable Bodies -- Haptic Rendering Methods for Multiple Contact Points -- Artificially Rendered Cutaneous Cues for a New Generation of Haptic Displays -- Social Haptic Interaction with Virtual Characters -- FMRI Compatible Sensing Glove for Hand Gesture Monitoring -- Improving Human-Computer Cooperation through Haptic Role Exchange and Negotiation -- Index.
520 _aImmersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering.   It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts: I. Psychophysical and Behavioral Basis and II. Technology and Rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction.   The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aGiachritsis, Christos D.
_eeditor.
_9316369
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781447127536
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-4471-2754-3
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c287273
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