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007 cr nn 008mamaa
008 150903s2013 xxk| o |||| 0|eng d
020 _a9781848003224
_99781848003224
024 7 _a10.1007/9781848003224
_2doi
035 _avtls000344272
039 9 _a201509030405
_bVLOAD
_c201405050305
_dVLOAD
_y201402061252
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.9.L63
100 1 _aMoller, Faron.
_eautor
_9321559
245 1 0 _aModelling Computing Systems :
_bMathematics for Computer Science /
_cby Faron Moller, Georg Struth.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2013.
300 _axvI, 500 páginas 46 ilustraciones
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aUndergraduate Topics in Computer Science,
_x1863-7310
500 _aSpringer eBooks
505 0 _aIntroduction -- Part I: Mathematics for Computer Science -- Propositional Logic -- Sets -- Boolean Algebras and Circuits -- Predicate Logic -- Proof Strategies -- Functions -- Relations -- Inductive and Recursive Definitions -- Proofs by Induction -- Games and Strategies -- Part II: Modelling Computing Systems -- Modelling Processes -- Distinguishing Between Processes -- Logical Properties of Processes -- Concurrent Processes -- Temporal Properties.
520 _aWe have all experienced delays and frustrations as a result of the notorious ‘computer glitch.’ However, the more dependent we become on computational systems in our daily lives, the more we must ensure that they are safe, reliable and user-friendly. This engaging textbook presents the fundamental mathematics and modelling techniques for computing systems in a novel and light-hearted way, which can be easily followed by students at the very beginning of their university education. Key concepts are taught through a large collection of challenging yet fun mathematical games and logical puzzles that require no prior knowledge about computers. The text begins with intuition and examples as a basis from which precise concepts are then developed; demonstrating how, by working within the confines of a precise structured method, the occurrence of errors in the system can be drastically reduced. Topics and features: Introduces important concepts from discrete mathematics as the basis of computational thinking, presented in a stimulating and motivating style Demonstrates how game theory provides a paradigm for an intuitive understanding of the nature of computation Contains more than 400 exercises throughout the text, with detailed solutions to half of these presented at the end of the book, together with numerous theorems, definitions and examples Describes an approach to the modelling of computing systems based on state transition systems, exploring the languages and techniques for expressing and reasoning about systems specifications and concurrent implementations This clearly written and classroom-tested textbook/reference is essential reading for first-year undergraduate modules on discrete mathematics and systems modelling.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aStruth, Georg.
_eautor
_9321560
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781848003217
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84800-322-4
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c290688
_d290688