000 02904nam a22003855i 4500
001 290707
003 MX-SnUAN
005 20160429154759.0
007 cr nn 008mamaa
008 150903s2010 xxk| o |||| 0|eng d
020 _a9781849960236
_99781849960236
024 7 _a10.1007/9781849960236
_2doi
035 _avtls000344602
039 9 _a201509030404
_bVLOAD
_c201405050309
_dVLOAD
_y201402061301
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aT385
100 1 _aVince, John.
_eautor
_9306214
245 1 0 _aMathematics for Computer Graphics /
_cby John Vince.
250 _a3rd Edition.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2010.
300 _axv, 293 páginas
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aUndergraduate Topics in Computer Science,
_x1863-7310
500 _aSpringer eBooks
505 0 _aMathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Worked Examples -- Conclusion.
520 _aJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included. With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781849960229
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84996-023-6
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c290707
_d290707