000 | 02904nam a22003855i 4500 | ||
---|---|---|---|
001 | 290707 | ||
003 | MX-SnUAN | ||
005 | 20160429154759.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2010 xxk| o |||| 0|eng d | ||
020 |
_a9781849960236 _99781849960236 |
||
024 | 7 |
_a10.1007/9781849960236 _2doi |
|
035 | _avtls000344602 | ||
039 | 9 |
_a201509030404 _bVLOAD _c201405050309 _dVLOAD _y201402061301 _zstaff |
|
040 |
_aMX-SnUAN _bspa _cMX-SnUAN _erda |
||
050 | 4 | _aT385 | |
100 | 1 |
_aVince, John. _eautor _9306214 |
|
245 | 1 | 0 |
_aMathematics for Computer Graphics / _cby John Vince. |
250 | _a3rd Edition. | ||
264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2010. |
|
300 |
_axv, 293 páginas _brecurso en línea. |
||
336 |
_atexto _btxt _2rdacontent |
||
337 |
_acomputadora _bc _2rdamedia |
||
338 |
_arecurso en línea _bcr _2rdacarrier |
||
347 |
_aarchivo de texto _bPDF _2rda |
||
490 | 0 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
|
500 | _aSpringer eBooks | ||
505 | 0 | _aMathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Worked Examples -- Conclusion. | |
520 | _aJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included. With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
|
776 | 0 | 8 |
_iEdición impresa: _z9781849960229 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84996-023-6 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
942 | _c14 | ||
999 |
_c290707 _d290707 |