000 | 03578nam a22004095i 4500 | ||
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001 | 290800 | ||
003 | MX-SnUAN | ||
005 | 20160429154804.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2010 xxk| o |||| 0|eng d | ||
020 |
_a9781849960472 _99781849960472 |
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024 | 7 |
_a10.1007/9781849960472 _2doi |
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035 | _avtls000344608 | ||
039 | 9 |
_a201509030404 _bVLOAD _c201405050309 _dVLOAD _y201402061301 _zstaff |
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040 |
_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aLB1028.43-1028.75 | |
100 | 1 |
_aPeachey, Anna. _eeditor. _9305769 |
|
245 | 1 | 0 |
_aResearching Learning in Virtual Worlds / _cedited by Anna Peachey, Julia Gillen, Daniel Livingstone, Sarah Smith-Robbins. |
264 | 1 |
_aLondon : _bSpringer London, _c2010. |
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300 |
_axxviii, 196 páginas _brecurso en línea. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_acomputadora _bc _2rdamedia |
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338 |
_arecurso en línea _bcr _2rdacarrier |
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347 |
_aarchivo de texto _bPDF _2rda |
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490 | 0 |
_aHuman-Computer Interaction Series, _x1571-5035 |
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500 | _aSpringer eBooks | ||
505 | 0 | _aVirtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices -- Learning, Teaching and Ambiguity in Virtual Worlds -- The Second Life Researcher Toolkit – An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life -- The Schome Park Programme: Exploring Educational Alternatives -- New Literacies in Schome Park -- The Third Place in Second Life: Real Life Community in a Virtual World -- Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings -- Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities -- Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies -- This is Not a Game – Social Virtual Worlds, Fun, and Learning. | |
520 | _aResearching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environments, looking at both the methods and results of the studies. This groundbreaking book is the first to specifically address research methods and related issues for education in virtual worlds. It opens with an accessible introduction to the book and to the subject, providing an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, making it essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines. Many of the chapters in this book are extended papers from Researching Learning in Virtual Environments (ReLIVE08), an international conference hosted by the Open University UK. Authors of the best papers and presentations from the conference were invited to contribute to Researching Learning in Virtual Worlds. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aGillen, Julia. _eeditor. _9321738 |
|
700 | 1 |
_aLivingstone, Daniel. _eeditor. _9321739 |
|
700 | 1 |
_aSmith-Robbins, Sarah. _eeditor. _9321740 |
|
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9781849960465 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84996-047-2 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
942 | _c14 | ||
999 |
_c290800 _d290800 |