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008 150903s2009 xxk| o |||| 0|eng d
020 _a9781848824065
_99781848824065
024 7 _a10.1007/9781848824065
_2doi
035 _avtls000344434
039 9 _a201509030407
_bVLOAD
_c201405050307
_dVLOAD
_y201402061256
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.9.D35
100 1 _aGomes, Abel J. P.
_eeditor.
_9321854
245 1 0 _aImplicit Curves and Surfaces: Mathematics, Data Structures and Algorithms /
_cedited by Abel J. P. Gomes, Irina Voiculescu, Joaquim Jorge, Brian Wyvill, Callum Galbraith.
264 1 _aLondon :
_bSpringer London,
_c2009.
300 _brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _aMathematics and Data Structures -- Mathematical Fundamentals -- Spatial Data Structures -- Sampling Methods -- Root Isolation Methods -- Interval Arithmetic -- Root-Finding Methods -- Reconstruction and Polygonisation -- Continuation Methods -- Spatial Partitioning Methods -- Implicit Surface Fitting -- Designing Complex Implicit Surface Models -- Skeletal Implicit Modelling Techniques -- Natural Phenomenae-I: Static Modelling -- Natural Phenomenae-II: Animation.
520 _aImplicit techniques are a powerful tool that make it easier to describe smooth, intricate, and articulatable shapes via blending and solid geometry, and are becoming the technique of choice in an increasing number of graphics applications. The mathematics, computational methods and data structures, as well as the algorithms required to render implicit curves and surfaces form the central theme of this book. The increasing importance of implicit objects in geometric modelling stems from the advantages these give over traditional modelling methods; the use of implicit techniques can help simplify complex actions such as point membership classification, which enables the detection of collisions in virtual environments and computer game scenarios. Graduate students, researchers and developers in computer graphics, geometric modelling, virtual reality and computer games will find this an excellent resource and reference source for modelling and rendering complex geometric objects. The book can also be used as a core textbook for graduate level courses on implicit geometric modelling.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aVoiculescu, Irina.
_eeditor.
_9321855
700 1 _aJorge, Joaquim.
_eeditor.
_9306235
700 1 _aWyvill, Brian.
_eeditor.
_9321856
700 1 _aGalbraith, Callum.
_eeditor.
_9321857
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781848824058
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84882-406-5
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c290875
_d290875