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008 | 150903s2009 xxk| o |||| 0|eng d | ||
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_a9781848824065 _99781848824065 |
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024 | 7 |
_a10.1007/9781848824065 _2doi |
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035 | _avtls000344434 | ||
039 | 9 |
_a201509030407 _bVLOAD _c201405050307 _dVLOAD _y201402061256 _zstaff |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aQA76.9.D35 | |
100 | 1 |
_aGomes, Abel J. P. _eeditor. _9321854 |
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245 | 1 | 0 |
_aImplicit Curves and Surfaces: Mathematics, Data Structures and Algorithms / _cedited by Abel J. P. Gomes, Irina Voiculescu, Joaquim Jorge, Brian Wyvill, Callum Galbraith. |
264 | 1 |
_aLondon : _bSpringer London, _c2009. |
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300 | _brecurso en línea. | ||
336 |
_atexto _btxt _2rdacontent |
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_acomputadora _bc _2rdamedia |
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338 |
_arecurso en línea _bcr _2rdacarrier |
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_aarchivo de texto _bPDF _2rda |
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500 | _aSpringer eBooks | ||
505 | 0 | _aMathematics and Data Structures -- Mathematical Fundamentals -- Spatial Data Structures -- Sampling Methods -- Root Isolation Methods -- Interval Arithmetic -- Root-Finding Methods -- Reconstruction and Polygonisation -- Continuation Methods -- Spatial Partitioning Methods -- Implicit Surface Fitting -- Designing Complex Implicit Surface Models -- Skeletal Implicit Modelling Techniques -- Natural Phenomenae-I: Static Modelling -- Natural Phenomenae-II: Animation. | |
520 | _aImplicit techniques are a powerful tool that make it easier to describe smooth, intricate, and articulatable shapes via blending and solid geometry, and are becoming the technique of choice in an increasing number of graphics applications. The mathematics, computational methods and data structures, as well as the algorithms required to render implicit curves and surfaces form the central theme of this book. The increasing importance of implicit objects in geometric modelling stems from the advantages these give over traditional modelling methods; the use of implicit techniques can help simplify complex actions such as point membership classification, which enables the detection of collisions in virtual environments and computer game scenarios. Graduate students, researchers and developers in computer graphics, geometric modelling, virtual reality and computer games will find this an excellent resource and reference source for modelling and rendering complex geometric objects. The book can also be used as a core textbook for graduate level courses on implicit geometric modelling. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aVoiculescu, Irina. _eeditor. _9321855 |
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700 | 1 |
_aJorge, Joaquim. _eeditor. _9306235 |
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700 | 1 |
_aWyvill, Brian. _eeditor. _9321856 |
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700 | 1 |
_aGalbraith, Callum. _eeditor. _9321857 |
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710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9781848824058 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84882-406-5 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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_c290875 _d290875 |