000 04168nam a22003615i 4500
001 290998
003 MX-SnUAN
005 20160429154824.0
007 cr nn 008mamaa
008 150903s2011 xxk| o |||| 0|eng d
020 _a9781849964234
_99781849964234
024 7 _a10.1007/9781849964234
_2doi
035 _avtls000344721
039 9 _a201509030425
_bVLOAD
_c201405050311
_dVLOAD
_y201402061304
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aTA177.4-185
100 1 _aFukuda, Shuichi.
_eeditor.
_9305391
245 1 0 _aEmotional Engineering :
_bService Development /
_cedited by Shuichi Fukuda.
264 1 _aLondon :
_bSpringer London,
_c2011.
300 _axviii, 395 páginas 278 ilustraciones, 10 ilustraciones en color.
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _a1. Emotion: A Gateway to Wisdom Engineering -- 2. Shoji: A Communication Terminal for Sending and Receiving Ambient Information -- 3. A Mixed Reality-based Emotional Interactions and Communications for Manufacturing Skills Training -- 4. Exploitation of Designers and Customers’ Skills and Creativity in Product Design and Engineering -- 5. A Study on the Relationships between Drivers’ Emotion and HUD Image Designs -- 6. Emotional Design in the Virtual Environment -- 7. Emotional Robot Competence and its Use in Robot Behavior Control -- 8. Shape Design and Modeling with 1/F Fluctuation Characteristics -- 9. Human-Entrained Embodied Interaction and Communication Technology -- 10. Personal Cognitive Characteristics in Affordance Perception: Case Study in a Lobby -- 11. Emotion-Oriented Human Computer Interaction -- 12. BROAFERENCE-A Prototype of an Emotion based TV Quality Rating System -- 13. 3D Shape Evaluation Properties in Real Space and Virtual Space -- 14. Affective Driving -- 15. Approximate Multi-Objective Optimization of Medical Foot Support -- 16. Kansei Quality in Product Design -- 17. Emotion in Engineering Design Teams -- 18. Measurement of Wakuwaku Feeling of Interactive Systems Using Biological Signals -- 19. Footwear Fitting Design -- 20. Psychological Teamology, Emotional Engineering and the Myers-Briggs Type Indicator (MBTI) -- 21. Designing of Emotional and Creative Motion.
520 _aIn an age of increasing complexity, diversification and change, customers expect services that cater to their needs and to their tastes. Emotional Engineering describes how their expectations can be satisfied and managed throughout the product life cycle, if producers focus their attention more on emotion. Emotion plays a crucial role in value recognition, but it is also important for team work, which extends beyond human-human to human-machine and human-environment to enable people to cope with frequently and extensively changing situations. Emotional Engineering proposes the development of services beyond product realization and the creation of value on a lifetime, not just a one-off, basis. As emotion is very much multidisciplinary, chapters cover a wide range of topics that can be applied to product development, including: • emotional design in the virtual environment; • shape design and modeling; • emotional robot competence; and • affective driving. Emotional Engineering is intended to provide readers with a holistic view of its research and applications, enabling them to make strategic decisions on how they can go further beyond product realization. It is recommended for all pioneers in industry, academia and government, who are trying to work with their customers to create value.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781849964227
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84996-423-4
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c290998
_d290998