000 04691nam a22003615i 4500
001 291073
003 MX-SnUAN
005 20160429154829.0
007 cr nn 008mamaa
008 150903s2008 xxk| o |||| 0|eng d
020 _a9781848002845
_99781848002845
024 7 _a10.1007/9781848002845
_2doi
035 _avtls000344253
039 9 _a201509030405
_bVLOAD
_c201405050304
_dVLOAD
_y201402061252
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
100 1 _aChen, Jim X.
_eautor
_9322177
245 1 0 _aFoundations of 3D Graphics Programming :
_bUsing JOGL and Java3D /
_cby Jim X. Chen, Chunyang Chen.
264 1 _aLondon :
_bSpringer London,
_c2008.
300 _brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _aTransformation and Viewing -- Color and Lighting -- Blending and Texture Mapping -- Curved Models -- Vertex Shading, Pixel Shading, and Parallel Processing -- Cg Programming -- Programming in Java3D -- Advanced Topics.
520 _a"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java." Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility. And within the graphics community, the demand for producing exceptional 3D graphics in particular is almost a given. This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book. Topics and Features: • Presents 2 new chapters covering vertex shading, pixel shading and parallel processing, and Cg programming [NEW] • Introduces a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming • Contains additional new material, such as a look at advanced effects in Cg programming [NEW] • Covers JOGL, a new vehicle of 3D graphics programming in Java, with extensive and complete examples • Incorporates numerous practical examples and exercises • Provides a new appendix for Basic Mathematics for 3D Graphics [NEW] • Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java, with detailed example programs • Provides readers with comprehensive samples in JOGL and Java3D • Offers a supplementary website with updates, sample programs, figures, and useful weblinks and instructions for setting up the OpenGL programming environment Written by a leader in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming. Moreover, it is a good reference for C/C++ graphics programmers interested in learning Java and JOGL. Accessible for an interdisciplinary readership, this book requires only basic knowledge of vector analysis and programming, and as such is highly suitable for classroom use. Key Topics • Geometric Transformation • Lighting and Shading • Blending and Texture Mapping • Curved Models • Programming in Java 3D • Animation and Simulation • Vertex Shading and Parallel Processing • Cg Programming
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aChen, Chunyang.
_eautor
_9322178
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781848002838
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84800-284-5
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c291073
_d291073