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008 | 150903s2010 xxk| o |||| 0|eng d | ||
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_a9781848829633 _99781848829633 |
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024 | 7 |
_a10.1007/9781848829633 _2doi |
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_a201509030355 _bVLOAD _c201405050309 _dVLOAD _y201402061300 _zstaff |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aQA76.9.U83 | |
100 | 1 |
_aBernhaupt, Regina. _eeditor. _9322348 |
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245 | 1 | 0 |
_aEvaluating User Experience in Games : _bConcepts and Methods / _cedited by Regina Bernhaupt. |
264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2010. |
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300 |
_aIx, 277 páginas _brecurso en línea. |
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_atexto _btxt _2rdacontent |
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_acomputadora _bc _2rdamedia |
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_arecurso en línea _bcr _2rdacarrier |
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_aarchivo de texto _bPDF _2rda |
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_aHuman-Computer Interaction Series, _x1571-5035 |
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500 | _aSpringer eBooks | ||
505 | 0 | _ato Evaluation of UX -- User Experience Evaluation in Entertainment -- Frameworks and Methods -- Enabling Social Play: A Framework for Design and Evaluation -- Presence, Involvement, and Flow in Digital Games -- Assessing the Core Elements of the Gaming Experience -- The Life and Tools of a Games Designer -- Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology -- Video Game Development and User Experience -- User Experience – Decomposed -- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles -- Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences -- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts -- User Experience – Evaluating Special Aspects of Games -- Evaluating Exertion Games -- Beyond the Gamepad: HCI and Game Controller Design and Evaluation -- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games. | |
520 | _aUser Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play. Evaluating User Experiences in Games: Presents a broad range of user experience evaluation methods and concepts; Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context; Includes new research on evaluating user experience during game play and after; and social play; Describes new evaluation methods; Details methods that are also applicable for exertion games or tabletop games. This comprehensive book will be welcomed by researchers and practitioners in the field. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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_iEdición impresa: _z9781848829626 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84882-963-3 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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