000 03775nam a22003735i 4500
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008 150903s2010 xxk| o |||| 0|eng d
020 _a9781848829633
_99781848829633
024 7 _a10.1007/9781848829633
_2doi
035 _avtls000344582
039 9 _a201509030355
_bVLOAD
_c201405050309
_dVLOAD
_y201402061300
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.9.U83
100 1 _aBernhaupt, Regina.
_eeditor.
_9322348
245 1 0 _aEvaluating User Experience in Games :
_bConcepts and Methods /
_cedited by Regina Bernhaupt.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2010.
300 _aIx, 277 páginas
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aHuman-Computer Interaction Series,
_x1571-5035
500 _aSpringer eBooks
505 0 _ato Evaluation of UX -- User Experience Evaluation in Entertainment -- Frameworks and Methods -- Enabling Social Play: A Framework for Design and Evaluation -- Presence, Involvement, and Flow in Digital Games -- Assessing the Core Elements of the Gaming Experience -- The Life and Tools of a Games Designer -- Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology -- Video Game Development and User Experience -- User Experience – Decomposed -- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles -- Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences -- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts -- User Experience – Evaluating Special Aspects of Games -- Evaluating Exertion Games -- Beyond the Gamepad: HCI and Game Controller Design and Evaluation -- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.
520 _aUser Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play. Evaluating User Experiences in Games: Presents a broad range of user experience evaluation methods and concepts; Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context; Includes new research on evaluating user experience during game play and after; and social play; Describes new evaluation methods; Details methods that are also applicable for exertion games or tabletop games. This comprehensive book will be welcomed by researchers and practitioners in the field.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781848829626
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84882-963-3
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c291180
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