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008 150903s2010 xxk| o |||| 0|eng d
020 _a9781849961370
_99781849961370
024 7 _a10.1007/9781849961370
_2doi
035 _avtls000344638
039 9 _a201509030424
_bVLOAD
_c201405050310
_dVLOAD
_y201402061302
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.575
100 1 _aCheok, Adrian David.
_eautor
_9299277
245 1 0 _aArt and Technology of Entertainment Computing and Communication :
_bAdvances in Interactive New Media for Entertainment Computing /
_cby Adrian David Cheok.
264 1 _aLondon :
_bSpringer London,
_c2010.
300 _axviii, 303 páginas 133 ilustraciones, 109 ilustraciones en color.
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _aHuman Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing -- Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound -- Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals -- Poultry Internet -- Age Invaders: Entertainment for Elderly and Young -- Huggy Pajama: A Remote Interactive Touch and Hugging System -- Culture Computing: Interactive Technology to Explore Culture -- Kawaii/Cute Interactive Media -- Designing for Entertaining Everyday Experiences -- Tabletop Games: Platforms, Experimental Games and Design Recommendations.
520 _aArt and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781849961363
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84996-137-0
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
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999 _c291322
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