000 04291nam a22003495i 4500
001 291351
003 MX-SnUAN
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007 cr nn 008mamaa
008 150903s2009 xxk| o |||| 0|eng d
020 _a9781848009011
_99781848009011
024 7 _a10.1007/9781848009011
_2doi
035 _avtls000344309
039 9 _a201509030406
_bVLOAD
_c201405050305
_dVLOAD
_y201402061253
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
100 1 _aChen, Jim X.
_eautor
_9322177
245 1 0 _aGuide to Graphics Software Tools /
_cby Jim X. Chen.
264 1 _aLondon :
_bSpringer London,
_c2009.
300 _axxv, 559 páginas 116 ilustraciones
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _aObjects and Models -- Transformation and Viewing -- Color and Lighting -- Blending and Texture Mapping -- OpenGL Programming in Java: JOGL -- Curved Models -- Vertex Shading, Pixel Shading, and Parallel Processing -- Programming in Java3D -- OpenGL Shading Language -- Direct3D Shader Programming -- Advanced Topics -- Low-Level Graphics Libraries -- Visualization -- Modeling and Rendering -- Animation and Simulation -- Virtual Reality -- Web3D Tools and Networked Environment -- 3D File Formats.
520 _aCurrent graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular. This thoroughly revised integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. The second edition grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work. Features: • Comprehensive and practical coverage of software graphics tools • Includes 6 new chapters on OpenGL Programming in Java, Curved Models, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, Direct3D Shader Programming [NEW] • Updated graphics software tools, with new information and format [NEW] • Additional descriptions and examples [NEW] • Provides a uniquely categorized compendium of 293 3D graphics software tools • Concise listings of platforms and pricing, applications, examples, functions, and related Web resources • Shortcuts to practical graphics principles and methods • Contains extensive appendices including the addition of basic mathematics in 3D graphics [NEW] • Extensive pointers to websites and other proven helpful sources • Combines theory and OpenGL programming with an easy-to-follow approach A concise, practical introduction to graphics theory and programming, practitioners as well as advanced students will find this accessible revised text an authoritative and useful catalogue of working software tools and methods. Professor Jim X. Chen is the Director of the Computer Graphics Laboratory at George Mason University and Editor of the Visualization column, and the Visualization Portal, for the IEEE magazine, Computing in Science and Engineering. In addition he is the author of the successful Springer book Foundations of 3D Graphics Programming: Using JOGL and Java3D, also now in its second edition. Key Topics: OpenGL Programming in Java (NEW) Curved Models (NEW) Vertex and Pixel Shading in Cg on Java Platform (NEW) Programming in Java3D (NEW) OpenGL Shading Language (GLSL) in C/C++ (NEW) Direct3D and High Level Shading Language Programming (NEW) Objects and Models Transformation and Viewing Color and Lighting Blending and Texture Mapping
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781848009004
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84800-901-1
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c291351
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