000 | 03181nam a22003855i 4500 | ||
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001 | 291423 | ||
003 | MX-SnUAN | ||
005 | 20190828114641.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2007 xxk| o |||| 0|eng d | ||
020 |
_a9781846287626 _99781846287626 |
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024 | 7 |
_a10.1007/9781846287626 _2doi |
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035 | _avtls000344002 | ||
039 | 9 |
_a201509030357 _bVLOAD _c201405050301 _dVLOAD _y201402061245 _zstaff |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aT385 | |
100 | 1 |
_aChaudhuri, Parag. _eautor _9322707 |
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245 | 1 | 0 |
_aView-Dependent Character Animation / _cby Parag Chaudhuri, Prem Kalra, Subhashis Banerjee. |
264 | 1 |
_aLondon : _bSpringer London, _c2007. |
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300 |
_axI, 134 páginas _brecurso en línea. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_acomputadora _bc _2rdamedia |
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338 |
_arecurso en línea _bcr _2rdacarrier |
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347 |
_aarchivo de texto _bPDF _2rda |
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500 | _aSpringer eBooks | ||
505 | 0 | _aA Framework for View-Dependent Animation -- View-Dependent Animation from Sketches -- View-Dependent Animation from Multimodal Inputs -- Stylistic Reuse of View-Dependent Animations -- Discussion and Future Directions. | |
520 | _aComputer generated 3D animation has matured over the years into a rich and complex art form. The need to animate diverse characters has caused character animation to become an extensively researched area. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience, however, still remains a challenge. The animator has to employ a lot of artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. It is even more difficult for the animator to generate the character's action if the point of view (i.e., the rendering camera) is also varying. Creating moving camera character animations in 3D is, however, a multi-faceted computer graphics and computer vision problem. It warrants a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, yet at the same time make sense and be intuitive to use. This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve these issues, well illustrated with a large number of example animations to explain and illustrate this versatile technique. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aBanerjee, Subhashis. _eautor _9322709 |
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710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9781846285912 |
700 | 1 |
_9332648 _aKalra, Prem K. _eautor |
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856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84628-762-6 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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