000 03181nam a22003855i 4500
001 291423
003 MX-SnUAN
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007 cr nn 008mamaa
008 150903s2007 xxk| o |||| 0|eng d
020 _a9781846287626
_99781846287626
024 7 _a10.1007/9781846287626
_2doi
035 _avtls000344002
039 9 _a201509030357
_bVLOAD
_c201405050301
_dVLOAD
_y201402061245
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aT385
100 1 _aChaudhuri, Parag.
_eautor
_9322707
245 1 0 _aView-Dependent Character Animation /
_cby Parag Chaudhuri, Prem Kalra, Subhashis Banerjee.
264 1 _aLondon :
_bSpringer London,
_c2007.
300 _axI, 134 páginas
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _aA Framework for View-Dependent Animation -- View-Dependent Animation from Sketches -- View-Dependent Animation from Multimodal Inputs -- Stylistic Reuse of View-Dependent Animations -- Discussion and Future Directions.
520 _aComputer generated 3D animation has matured over the years into a rich and complex art form. The need to animate diverse characters has caused character animation to become an extensively researched area. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience, however, still remains a challenge. The animator has to employ a lot of artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. It is even more difficult for the animator to generate the character's action if the point of view (i.e., the rendering camera) is also varying. Creating moving camera character animations in 3D is, however, a multi-faceted computer graphics and computer vision problem. It warrants a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, yet at the same time make sense and be intuitive to use. This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve these issues, well illustrated with a large number of example animations to explain and illustrate this versatile technique.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aBanerjee, Subhashis.
_eautor
_9322709
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781846285912
700 1 _9332648
_aKalra, Prem K.
_eautor
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84628-762-6
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c291423
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