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020 _a9781846286209
_99781846286209
024 7 _a10.1007/9781846286209
_2doi
035 _avtls000343913
039 9 _a201509030352
_bVLOAD
_c201405050259
_dVLOAD
_y201402061243
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aT385
100 1 _aSalomon, David.
_eautor
_9302357
245 1 0 _aTransformations and Projections in Computer Graphics /
_cby David Salomon.
264 1 _aLondon :
_bSpringer London,
_c2006.
300 _axiv, 289 páginas Also available online.
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _aFrom the contents Transformations -- Introduction -- Two-Dimensional Transformations -- Three-Dimensional Coordinate Systems -- Three-Dimensional Transformations -- Transforming the Coordinate System -- Parallel Projections -- Orthographic Projections -- Axonometric Projections -- Oblique Projections -- Perspective Projection -- One Two Three... Infinity -- History of Perspective -- Perspective in Curved Objects -- The Mathematics of Perspective -- General Perspective -- Transforming The Object -- Viewer At An Arbitrary Location -- Coordinate-Free Approach -- The Viewing Volume -- Stereoscopic Images -- Creating a Stereoscopic Image -- Viewing a Stereoscopic Image -- Nonlinear Projections -- False Perspective.-Fisheye Projection.-Circle Inversion -- Panoramic Projections -- Cylindrical Panoramic Projection -- Spherical Panoramic Projection -- Cubic Panoramic Projection -- Six-Point Perspective -- Other Panoramic Projections -- Panoramic Cameras -- Telescopic Projection -- Microscopic Projection -- Anamorphosis -- Map Projections.
520 _aTransformations and projections are used extensively in Computer Graphics, a field which is now a part of everyone’s lives via feature films, advertisements in the media, the screens of PDAs, mobile phones, and other vehicles and outlets. Transformations and Projections in Computer Graphics provides a thorough background in these two important topics in graphics. The book introduces perspective in an original way and discusses the mathematics of perspective in detail, yet in an accessible way. It also treats nonlinear projections in depth, including the popular fisheye, panorama, and map projections used by many professionals to enhance digital images. Only a basic knowledge of linear algebra, vectors, and matrices is required of readers, as key ideas are introduced slowly, examined and illustrated by figures and examples, and enforced through solved exercises. Topics and Features: • Provides a complete and self-contained presentation of the topic’s core concepts, principles, and methods • Written in a clear, easy-to-understand style, geared toward nonexpert professionals and students who want to understand the chief techniques and methods employed • Features a 12-page color section, numerous figures, and many helpful examples • Includes a wealth of exercises, as well as answers to many of them • Integrates a complementary website that supplies additional auxiliary material from time to time and an errata list Written for computer professionals both within and outside the field of Computer Graphics, this succinct text/reference will prove an essential resource for readers. This book is also suitable for graduates and advanced undergraduates studying in Computer Graphics and Computer-Aided Design (CAD) courses. David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles, as well as the popular books, Data Compression: The Complete Reference (now in its third edition), Data Privacy and Security, and Foundations of Computer Security.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781846283925
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84628-620-9
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
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