000 | 03456nam a22003855i 4500 | ||
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001 | 291576 | ||
003 | MX-SnUAN | ||
005 | 20160429154904.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2005 xxk| o |||| 0|eng d | ||
020 |
_a9781846281099 _99781846281099 |
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024 | 7 |
_a10.1007/b138823 _2doi |
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035 | _avtls000343655 | ||
039 | 9 |
_a201509030400 _bVLOAD _c201405070514 _dVLOAD _y201402061201 _zstaff |
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040 |
_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aT57-57.97 | |
100 | 1 |
_aDuncan, Marsh. _eautor _9322945 |
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245 | 1 | 0 |
_aApplied Geometry for Computer Graphics and CAD / _cby Marsh Duncan. |
250 | _aSecond Edition. | ||
264 | 1 |
_aLondon : _bSpringer London, _c2005. |
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300 |
_axv, 350 páginas _brecurso en línea. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_acomputadora _bc _2rdamedia |
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338 |
_arecurso en línea _bcr _2rdacarrier |
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347 |
_aarchivo de texto _bPDF _2rda |
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490 | 0 |
_aSpringer Undergraduate Mathematics Series, _x1615-2085 |
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500 | _aSpringer eBooks | ||
505 | 0 | _aTransformations of the Plane -- Homogeneous Coordinates and Transformations of the Plane -- Homogeneous Coordinates and Transformations of Space -- Projections and the Viewing Pipeline -- Curves -- Bézier Curves I -- Bézier Curves II -- B-splines -- Surfaces -- Curve and Surface Curvatures -- Rendering. | |
520 | _aFocusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). An introduction to transformations of the plane and three-dimensional space describes how objects can be constructed from geometric primitives and manipulated. This leads into a treatment of projections and the method of rendering objects on a computer screen by application of the complete viewing operation. Subsequently, the emphasis is on the two principal curve and surface representations, namely, Bézier and B-spline (including NURBS). As in the first edition, applications of the geometric theory are exemplified throughout the book, but new features in this revised and updated edition include: the application of quaternions to computer graphics animation and orientation; discussions of the main geometric CAD surface operations and constructions: extruded, rotated and swept surfaces; offset surfaces; thickening and shelling; and skin and loft surfaces; an introduction to rendering methods in computer graphics and CAD: colour, illumination models, shading algorithms, silhouettes and shadows. Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and links to other useful websites. Designed for students of computer science and engineering as well as of mathematics, the book provides a foundation in the extensive applications of geometry in real world situations. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9781852338015 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/b138823 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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_c291576 _d291576 |