000 03456nam a22003855i 4500
001 291576
003 MX-SnUAN
005 20160429154904.0
007 cr nn 008mamaa
008 150903s2005 xxk| o |||| 0|eng d
020 _a9781846281099
_99781846281099
024 7 _a10.1007/b138823
_2doi
035 _avtls000343655
039 9 _a201509030400
_bVLOAD
_c201405070514
_dVLOAD
_y201402061201
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aT57-57.97
100 1 _aDuncan, Marsh.
_eautor
_9322945
245 1 0 _aApplied Geometry for Computer Graphics and CAD /
_cby Marsh Duncan.
250 _aSecond Edition.
264 1 _aLondon :
_bSpringer London,
_c2005.
300 _axv, 350 páginas
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aSpringer Undergraduate Mathematics Series,
_x1615-2085
500 _aSpringer eBooks
505 0 _aTransformations of the Plane -- Homogeneous Coordinates and Transformations of the Plane -- Homogeneous Coordinates and Transformations of Space -- Projections and the Viewing Pipeline -- Curves -- Bézier Curves I -- Bézier Curves II -- B-splines -- Surfaces -- Curve and Surface Curvatures -- Rendering.
520 _aFocusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). An introduction to transformations of the plane and three-dimensional space describes how objects can be constructed from geometric primitives and manipulated. This leads into a treatment of projections and the method of rendering objects on a computer screen by application of the complete viewing operation. Subsequently, the emphasis is on the two principal curve and surface representations, namely, Bézier and B-spline (including NURBS). As in the first edition, applications of the geometric theory are exemplified throughout the book, but new features in this revised and updated edition include: the application of quaternions to computer graphics animation and orientation; discussions of the main geometric CAD surface operations and constructions: extruded, rotated and swept surfaces; offset surfaces; thickening and shelling; and skin and loft surfaces; an introduction to rendering methods in computer graphics and CAD: colour, illumination models, shading algorithms, silhouettes and shadows. Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and links to other useful websites. Designed for students of computer science and engineering as well as of mathematics, the book provides a foundation in the extensive applications of geometry in real world situations.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781852338015
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/b138823
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c291576
_d291576