000 | 02754nam a22003735i 4500 | ||
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001 | 291687 | ||
003 | MX-SnUAN | ||
005 | 20160429154913.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2006 xxk| o |||| 0|eng d | ||
020 |
_a9781846282836 _99781846282836 |
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024 | 7 |
_a10.1007/1846282837 _2doi |
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035 | _avtls000343783 | ||
039 | 9 |
_a201509030750 _bVLOAD _c201404121004 _dVLOAD _c201404090741 _dVLOAD _y201402061204 _zstaff |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aT385 | |
100 | 1 |
_aVince, John. _eautor _9306214 |
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245 | 1 | 0 |
_aMathematics for Computer Graphics / _cby John Vince. |
250 | _a2. | ||
264 | 1 |
_aLondon : _bSpringer London, _c2006. |
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300 |
_axiv, 247 páginas 175 ilustraciones _brecurso en línea. |
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_atexto _btxt _2rdacontent |
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_acomputadora _bc _2rdamedia |
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_arecurso en línea _bcr _2rdacarrier |
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_aarchivo de texto _bPDF _2rda |
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500 | _aSpringer eBooks | ||
505 | 0 | _aMathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transformation -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Worked Examples -- Conclusion. | |
520 | _aBaffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry Mathematics for Computer Graphics, Second Edition The book you will read once, and refer to over and over again! | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9781846280344 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/1-84628-283-7 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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