000 | 03072nam a22003615i 4500 | ||
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001 | 291778 | ||
003 | MX-SnUAN | ||
005 | 20160429154918.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2007 xxk| o |||| 0|eng d | ||
020 |
_a9781846288005 _99781846288005 |
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024 | 7 |
_a10.1007/9781846288005 _2doi |
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035 | _avtls000344023 | ||
039 | 9 |
_a201509030357 _bVLOAD _c201405050301 _dVLOAD _y201402061246 _zstaff |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aT385 | |
100 | 1 |
_aStephenson, Ian. _eautor _9323220 |
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245 | 1 | 0 |
_aEssential RenderMan ® / _cby Ian Stephenson. |
264 | 1 |
_aLondon : _bSpringer London, _c2007. |
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300 |
_axI, 266 páginas _brecurso en línea. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_acomputadora _bc _2rdamedia |
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338 |
_arecurso en línea _bcr _2rdacarrier |
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347 |
_aarchivo de texto _bPDF _2rda |
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500 | _aSpringer eBooks | ||
505 | 0 | _aGeneral Overview -- What Is Renderman? -- Is Renderman For Me? -- An Overview Of The Renderman System -- What Do I Need? -- How To Use This Book -- Geometry -- A Simple Scene -- Moving Things Around -- Simple Surfaces -- Color And Other Attributes Of Objects -- Camera Setup -- Lighting -- The Standard Surface Types -- More Complex Surfaces -- Shadows -- Motion Blur And Depth Of Field -- The C Api -- Particles And Hair -- Shading -- My First Shader -- Lighting Models -- Color Ramps -- Simple Patterns -- Tiling And Repeating Patterns -- Projections And Coordinate Spaces -- Painted Textures -- Displacement -- Noise -- Aliasing -- Shading Models -- Other Kinds Of Shader -- Global Illumination. | |
520 | _aRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson: • gives an overview of RenderMan • explains how scenes are described • illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API • introduces the techniques involved in creating shaders, applying textures and using global illumination | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9781846283444 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84628-800-5 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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