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008 | 150903s2007 xxk| o |||| 0|eng d | ||
020 |
_a9781846289071 _99781846289071 |
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024 | 7 |
_a10.1007/9781846289071 _2doi |
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035 | _avtls000344074 | ||
039 | 9 |
_a201509030406 _bVLOAD _c201405050302 _dVLOAD _y201402061247 _zstaff |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aT385 | |
100 | 1 |
_aDeng, Zhigang. _eeditor. _9323226 |
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245 | 1 | 0 |
_aData-Driven 3D Facial Animation / _cedited by Zhigang Deng, Ulrich Neumann. |
264 | 1 |
_aLondon : _bSpringer London, _c2007. |
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300 | _brecurso en línea. | ||
336 |
_atexto _btxt _2rdacontent |
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337 |
_acomputadora _bc _2rdamedia |
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338 |
_arecurso en línea _bcr _2rdacarrier |
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_aarchivo de texto _bPDF _2rda |
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500 | _aSpringer eBooks | ||
505 | 0 | _aComputer Facial Animation: A Survey -- Expressive Visual Speech Generation -- Data-Driven Expressive Speech Animation Synthesis and Editing -- Eye Movements, Saccades, and Multiparty Conversations -- Realistic Eye Motion Synthesis by Texture Synthesis -- Learning Expressive Human-Like Head Motion Sequences from Speech -- A User Interface Technique for Controlling Blendshape Interference -- Sketching Articulation and Pose for Facial Animation -- Learning Controls for Blendshape-based Realistic Facial Animation -- Speech Motion Decomposition and Editing -- Facial Animation by Expression Cloning -- Real-Time Adaptive Facial Animation -- Spacetime Faces: High-Resolution Capture for~Modeling and Animation -- Practical Considerations for Facial Motion~Capture. | |
520 | _a"Data-Driven 3D Facial Animation" systematically describes the emerging data-driven techniques developed over the last ten years or so. Although data-driven 3D facial animation is used more and more in animation practice, to date there have been very few books that specifically address the techniques involved. Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field. An edited volume, the book brings together contributions from leading researchers and practitioners working in both academia and in the leading animation studios. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aNeumann, Ulrich. _eeditor. _9323227 |
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710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9781846289064 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84628-907-1 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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