000 | 03836nam a22003615i 4500 | ||
---|---|---|---|
001 | 291832 | ||
003 | MX-SnUAN | ||
005 | 20160429154921.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2008 xxk| o |||| 0|eng d | ||
020 |
_a9781848001152 _99781848001152 |
||
024 | 7 |
_a10.1007/9781848001152 _2doi |
|
035 | _avtls000344169 | ||
039 | 9 |
_a201509030353 _bVLOAD _c201405050303 _dVLOAD _y201402061250 _zstaff |
|
040 |
_aMX-SnUAN _bspa _cMX-SnUAN _erda |
||
050 | 4 | _aQA76.9.M35 | |
100 | 1 |
_aGhali, Sherif. _eautor _9323290 |
|
245 | 1 | 0 |
_aIntroduction to Geometric Computing / _cby Sherif Ghali. |
264 | 1 |
_aLondon : _bSpringer London, _c2008. |
|
300 |
_axviii, 342 páginas 287 ilustraciones _brecurso en línea. |
||
336 |
_atexto _btxt _2rdacontent |
||
337 |
_acomputadora _bc _2rdamedia |
||
338 |
_arecurso en línea _bcr _2rdacarrier |
||
347 |
_aarchivo de texto _bPDF _2rda |
||
500 | _aSpringer eBooks | ||
505 | 0 | _aEuclidean Geometry -- 2D Computational Euclidean Geometry -- Geometric Predicates -- 3D Computational Euclidean Geometry -- Affine Transformations -- Affine Intersections -- Genericity in Geometric Computing -- Numerical Precision -- Non-Euclidean Geometries -- 1D Computational Spherical Geometry -- 2D Computational Spherical Geometry -- Rotations and Quaternions -- Projective Geometry -- Homogeneous Coordinates for Projective Geometry -- Barycentric Coordinates -- Oriented Projective Geometry -- Oriented Projective Intersections -- Coordinate-Free Geometry -- Homogeneous Coordinates for Euclidean Geometry -- Coordinate-Free Geometric Computing -- to CGAL -- Raster Graphics -- Segment Scan Conversion -- Polygon-Point Containment -- Illumination and Shading -- Raster-Based Visibility -- Ray Tracing -- Tree and Graph Drawing -- Tree Drawing -- Graph Drawing -- Geometric and Solid Modeling -- Boundary Representations -- The Halfedge Data Structure and Euler Operators -- BSP Trees in Euclidean and Spherical Geometries -- Geometry-Free Geometric Computing -- Constructive Solid Geometry -- Vector Visibility -- Visibility from Euclidean to Spherical Spaces -- Visibility in Space. | |
520 | _aThe geometric ideas in computer science, mathematics, engineering, and physics have considerable overlap and students in each of these disciplines will eventually encounter geometric computing problems. The topic is traditionally taught in mathematics departments via geometry courses, and in computer science through computer graphics modules. This text isolates the fundamental topics affecting these disciplines and lies at the intersection of classical geometry and modern computing. The main theme of the book is the definition of coordinate-free geometric software layers for Euclidean, spherical, projective, and oriented-projective geometries. Results are derived from elementary linear algebra and many classical computer graphics problems (including the graphics pipeline) are recast in this new language. Also included is a novel treatment of classical geometric and solid modeling problems. The definition of geometric software layers promotes reuse, speeds up debugging, and prepares the ground for a thorough discussion of advanced topics. Start-up programs are provided for many programming exercises making this an invaluable book for computer science lecturers as well as software developers and researchers in the computer graphics industry. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
|
776 | 0 | 8 |
_iEdición impresa: _z9781848001145 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84800-115-2 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
942 | _c14 | ||
999 |
_c291832 _d291832 |