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001 | 291952 | ||
003 | MX-SnUAN | ||
005 | 20160429154927.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2008 xxk| o |||| 0|eng d | ||
020 |
_a9781846288258 _99781846288258 |
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024 | 7 |
_a10.1007/9781846288258 _2doi |
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035 | _avtls000344035 | ||
039 | 9 |
_a201509030402 _bVLOAD _c201405050301 _dVLOAD _y201402061246 _zstaff |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aT385 | |
100 | 1 |
_aThalmann, Daniel. _eautor _9315242 |
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245 | 1 | 0 |
_aCrowd Simulation / _cby Daniel Thalmann, Soraia Raupp Musse. |
246 | 3 | _aWith contributions by numerous experts | |
264 | 1 |
_aLondon : _bSpringer London, _c2008. |
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300 | _brecurso en línea. | ||
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_atexto _btxt _2rdacontent |
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_acomputadora _bc _2rdamedia |
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_arecurso en línea _bcr _2rdacarrier |
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_aarchivo de texto _bPDF _2rda |
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500 | _aSpringer eBooks | ||
505 | 0 | _aState-of-the-Art -- Modeling of Populations -- Virtual Human Animation -- Behavioral Animation of Crowds -- Relating Real Crowds with Virtual Crowds -- Crowd Rendering -- Populated Environments -- Applications: Case Studies -- Book Contribution. | |
520 | _aResearch into the methods and techniques used in simulating crowds is now reaching maturity, but until now there is no book that focuses on this important topic. Prior approaches have been application-specific focusing on different aspects of collective behaviour and using different modelling techniques. Thalmann and Musse have identified two broader areas of crowd simulations, firstly focusing on the realism of behavioural aspects and secondly looking at how to achieve high quality visualisation. The study of crowds is complex with issues such as collision avoidance problems relating to large numbers of individuals; motion planning, trajectories and so forth. Depending on the application of crowds, other requirements such as real-time simulations are needed to populate virtual environments in VR systems. In order to provide a tool to simulate behavioural aspects of a crowd, social conventions of inter-relationships are needed. Crowd requirements and potential strategies are discussed in this book and topics covered include population modelling, virtual human animation and computer vision techniques that are focused on crowd control and crowd rendering. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aMusse, Soraia Raupp. _eautor _9315243 |
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710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9781846288241 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84628-825-8 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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