000 03190nam a22003615i 4500
001 291999
003 MX-SnUAN
005 20160429154932.0
007 cr nn 008mamaa
008 150903s2008 xxk| o |||| 0|eng d
020 _a9781848001411
_99781848001411
024 7 _a10.1007/9781848001411
_2doi
035 _avtls000344181
039 9 _a201509030353
_bVLOAD
_c201405050303
_dVLOAD
_y201402061250
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aT385
100 1 _aPaquette, Andrew.
_eautor
_9315804
245 1 0 _aComputer Graphics for Artists: An Introduction /
_cby Andrew Paquette.
264 1 _aLondon :
_bSpringer London,
_c2008.
300 _brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _a3D1: Introduction to 3D Modeling -- 3D: What Is It? -- Clean Geometry -- Measurements -- Design and Reference -- Basic Modeling Tools -- Resolution -- Texture Coordinates -- 3D1: Checklist and Projects -- 3D2: Optimization and Surfaces -- Observation -- Optimization -- UV Editing -- Nurbs Curves -- Nurbs Surfaces -- Shapes and Topology -- Quality Standards -- 3D2: Checklist and Projects.
520 _aComputer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9781848001404
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84800-141-1
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c291999
_d291999