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001 | 291999 | ||
003 | MX-SnUAN | ||
005 | 20160429154932.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2008 xxk| o |||| 0|eng d | ||
020 |
_a9781848001411 _99781848001411 |
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024 | 7 |
_a10.1007/9781848001411 _2doi |
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035 | _avtls000344181 | ||
039 | 9 |
_a201509030353 _bVLOAD _c201405050303 _dVLOAD _y201402061250 _zstaff |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aT385 | |
100 | 1 |
_aPaquette, Andrew. _eautor _9315804 |
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245 | 1 | 0 |
_aComputer Graphics for Artists: An Introduction / _cby Andrew Paquette. |
264 | 1 |
_aLondon : _bSpringer London, _c2008. |
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300 | _brecurso en línea. | ||
336 |
_atexto _btxt _2rdacontent |
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337 |
_acomputadora _bc _2rdamedia |
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338 |
_arecurso en línea _bcr _2rdacarrier |
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_aarchivo de texto _bPDF _2rda |
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500 | _aSpringer eBooks | ||
505 | 0 | _a3D1: Introduction to 3D Modeling -- 3D: What Is It? -- Clean Geometry -- Measurements -- Design and Reference -- Basic Modeling Tools -- Resolution -- Texture Coordinates -- 3D1: Checklist and Projects -- 3D2: Optimization and Surfaces -- Observation -- Optimization -- UV Editing -- Nurbs Curves -- Nurbs Surfaces -- Shapes and Topology -- Quality Standards -- 3D2: Checklist and Projects. | |
520 | _aComputer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9781848001404 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-1-84800-141-1 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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_c291999 _d291999 |