000 03096nam a22003735i 4500
001 292828
003 MX-SnUAN
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008 150903s2008 au | o |||| 0|eng d
020 _a9783211489659
_99783211489659
024 7 _a10.1007/9783211489659
_2doi
035 _avtls000345434
039 9 _a201509030412
_bVLOAD
_c201405050320
_dVLOAD
_y201402061336
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aT385
100 1 _aKopra, Andy.
_eautor
_9324920
245 1 0 _aWriting mental ray® Shaders :
_bA Perceptual Introduction /
_cby Andy Kopra.
264 1 _aVienna :
_bSpringer Vienna,
_c2008.
300 _axiv, 635 páginas; 793 (171 colored) ill. With CD-ROM
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _amental ray® Handbooks,
_x1438-9835 ;
_v3
500 _aSpringer eBooks
505 0 _aStructure -- The structure of the scene -- The structure of a shader -- Shaders in the scene -- Color -- A single color -- Color from orientation -- Color from position -- The transparency of a surface -- Color from functions -- The color of edges -- Light -- Lights -- Light on a surface -- Shadows -- Reflection -- Refraction -- Light from other surfaces -- Shape -- Modifying surface geometry -- Modifying surface orientation -- Creating geometric objects -- Modeling hair -- Space -- The environment of the scene -- A visible atmosphere -- Volumetric effects -- Image -- Changing the lens -- Rendering image components -- Modifying the final image.
520 _a"Writing mental ray Shaders: a Perceptual Introduction" describes the creation and use of the software modules known as shaders in the mental ray rendering system. In mental ray, shaders can customize the entire rendering pipeline, from the simulated camera lens to object geometry and appearance and to the output of the final image. Intended both for experienced programmers new to mental ray and for artists learning how to program, this book presents the various shader types in an intuitive order based on a model of visual perception. With over one hundred example shaders and their associated scene files and explanatory diagrams, both beginning and advanced shader programmers will find the book’s catalog of techniques useful in customizing mental ray. Serving as a tutorial guide to the first two volumes in the "mental ray Handbooks" series, the present book provides further information on any topic it discusses by detailed references to those previous books.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9783211489642
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-211-48965-9
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
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