000 | 02792nam a22003855i 4500 | ||
---|---|---|---|
001 | 295205 | ||
003 | MX-SnUAN | ||
005 | 20170705134232.0 | ||
007 | cr nn 008mamaa | ||
008 | 150903s2005 gw | o |||| 0|eng d | ||
020 |
_a9783540323716 _99783540323716 |
||
024 | 7 |
_a10.1007/3540323716 _2doi |
|
035 | _avtls000348345 | ||
039 | 9 |
_a201509030432 _bVLOAD _c201404121458 _dVLOAD _c201404091235 _dVLOAD _y201402071025 _zstaff |
|
040 |
_aMX-SnUAN _bspa _cMX-SnUAN _erda |
||
050 | 4 | _aTA329-348 | |
100 | 1 |
_aBector, C. R. _eautor _9329436 |
|
245 | 1 | 0 |
_aFuzzy Mathematical Programming and Fuzzy Matrix Games / _cby C. R. Bector, Suresh Chandra. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2005. |
|
300 |
_axii, 236 páginas _brecurso en línea. |
||
336 |
_atexto _btxt _2rdacontent |
||
337 |
_acomputadora _bc _2rdamedia |
||
338 |
_arecurso en línea _bcr _2rdacarrier |
||
347 |
_aarchivo de texto _bPDF _2rda |
||
490 | 0 |
_aStudies in Fuzziness and Soft Computing, _x1434-9922 ; _v169 |
|
500 | _aSpringer eBooks | ||
505 | 0 | _aCrisp matrix and bi-matrix games: some basic results -- Fuzzy sets -- Fuzzy numbers and fuzzy arithmetic -- Linear and quadratic programming under fuzzy environment -- Duality in linear and quadratic programming under fuzzy environment -- Matrix games with fuzzy goals -- Matrix games with fuzzy pay-offs -- More on matrix games with fuzzy pay-offs -- Fuzzy Bi-Matrix Games -- Modality and other approaches for fuzzy linear programming. | |
520 | _aThis book presents a systematic and focused study of the application of fuzzy sets to two basic areas of decision theory, namely Mathematical Programming and Matrix Game Theory. Apart from presenting most of the basic results available in the literature on these topics, the emphasis is on understanding their natural relationship in a fuzzy environment. The study of duality theory for fuzzy mathematical programming problems plays a key role in understanding this interrelationship. For this, a theoretical framework of duality in fuzzy mathematical programming and conceptualization of the solution of a fuzzy game is created on the lines of their crisp counterparts. Most of the theoretical results and associated algorithms are illustrated through small numerical examples from actual applications. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aChandra, Suresh. _eautor _9329437 |
|
710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
|
776 | 0 | 8 |
_iEdición impresa: _z9783540237297 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/3-540-32371-6 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
942 | _c14 | ||
999 |
_c295205 _d295205 |