000 04321nam a22004215i 4500
001 301002
003 MX-SnUAN
005 20170705134253.0
007 cr nn 008mamaa
008 150903s2010 gw | o |||| 0|eng d
020 _a9783642152146
_99783642152146
024 7 _a10.1007/9783642152146
_2doi
035 _avtls000355630
039 9 _a201509030959
_bVLOAD
_c201405060353
_dVLOAD
_y201402191048
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.9.U83
100 1 _aNakatsu, Ryohei.
_eeditor.
_9299803
245 1 0 _aCultural Computing :
_bSecond IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings /
_cedited by Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Kok Wai Wong, Philippe Codognet.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2010.
300 _axii, 243 páginas 88 ilustraciones
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aIFIP Advances in Information and Communication Technology,
_x1868-4238 ;
_v333
500 _aSpringer eBooks
505 0 _aMultiple Format Search and Rescue Robot as a Competitive Arena -- An On-Line Classification Approach of Visitors’ Movements in 3D Virtual Museums -- A Machine That Daydreams -- Cluster Analysis for Personalised Mobile Entertainment Content -- Auto-explanation System: Player Satisfaction in Strategy-Based Board Games -- Comparing Binarisation Techniques for the Processing of Ancient Manuscripts -- Complex Game Design Modeling -- Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument -- 3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts -- Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software -- Creating Memory: Reading a Patching Language -- The Promise of Fuzzy Logic in Generalised Music Composition -- Structuralism, Attitude and the Computer: Questioning the Notion of “Cultural Computing” -- Looking for Culture in Video Games: Three Conceptual Approaches -- Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations -- Interactivity in Games: The Player’s Engagement -- Co-production and Co-creation: Creative Practice in Social Inclusion -- Opening the Can: Public Interaction with Ready-Made Contents -- Cultural Computing – How to Investigate a Form of Unconscious User Experiences in Mixed Realities -- Emotions as a Communication Medium between the Unconscious and the Conscious -- Emotional Expression of Korean Dance Assisted by a Virtual Environment System -- Machine-Made Puzzles and Hand-Made Puzzles -- Cultural Computing – Creative Power Integrating Culture, Unconsciousness and Software -- Entertainment and Its Future.
520 _aThis book constitutes the refereed proceedings of the Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, held as part of the 21st World Computer Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 23 revised full papers presented together with one invited paper were carefully reviewed and selected from numerous submissions. The papers address substantial cultural issues such as sensitivity, memory, spirituality, storytelling, racial characteristics etc. that have not been treated in computer science and engineering so far. The topics range from preservation of cultural heritage and traditional technologies using computers, treating models and types in cultural contents to cultural education using computers.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aTosa, Naoko.
_eeditor.
_9338682
700 1 _aNaghdy, Fazel.
_eeditor.
_9338683
700 1 _aWong, Kok Wai.
_eeditor.
_9338684
700 1 _aCodognet, Philippe.
_eeditor.
_9338685
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9783642152139
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-642-15214-6
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c301002
_d301002