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008 | 150903s2010 gw | o |||| 0|eng d | ||
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_a9783642152146 _99783642152146 |
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024 | 7 |
_a10.1007/9783642152146 _2doi |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aQA76.9.U83 | |
100 | 1 |
_aNakatsu, Ryohei. _eeditor. _9299803 |
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245 | 1 | 0 |
_aCultural Computing : _bSecond IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings / _cedited by Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Kok Wai Wong, Philippe Codognet. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2010. |
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_axii, 243 páginas 88 ilustraciones _brecurso en línea. |
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_atexto _btxt _2rdacontent |
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_acomputadora _bc _2rdamedia |
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_arecurso en línea _bcr _2rdacarrier |
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_aarchivo de texto _bPDF _2rda |
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_aIFIP Advances in Information and Communication Technology, _x1868-4238 ; _v333 |
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500 | _aSpringer eBooks | ||
505 | 0 | _aMultiple Format Search and Rescue Robot as a Competitive Arena -- An On-Line Classification Approach of Visitors’ Movements in 3D Virtual Museums -- A Machine That Daydreams -- Cluster Analysis for Personalised Mobile Entertainment Content -- Auto-explanation System: Player Satisfaction in Strategy-Based Board Games -- Comparing Binarisation Techniques for the Processing of Ancient Manuscripts -- Complex Game Design Modeling -- Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument -- 3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts -- Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software -- Creating Memory: Reading a Patching Language -- The Promise of Fuzzy Logic in Generalised Music Composition -- Structuralism, Attitude and the Computer: Questioning the Notion of “Cultural Computing” -- Looking for Culture in Video Games: Three Conceptual Approaches -- Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations -- Interactivity in Games: The Player’s Engagement -- Co-production and Co-creation: Creative Practice in Social Inclusion -- Opening the Can: Public Interaction with Ready-Made Contents -- Cultural Computing – How to Investigate a Form of Unconscious User Experiences in Mixed Realities -- Emotions as a Communication Medium between the Unconscious and the Conscious -- Emotional Expression of Korean Dance Assisted by a Virtual Environment System -- Machine-Made Puzzles and Hand-Made Puzzles -- Cultural Computing – Creative Power Integrating Culture, Unconsciousness and Software -- Entertainment and Its Future. | |
520 | _aThis book constitutes the refereed proceedings of the Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, held as part of the 21st World Computer Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 23 revised full papers presented together with one invited paper were carefully reviewed and selected from numerous submissions. The papers address substantial cultural issues such as sensitivity, memory, spirituality, storytelling, racial characteristics etc. that have not been treated in computer science and engineering so far. The topics range from preservation of cultural heritage and traditional technologies using computers, treating models and types in cultural contents to cultural education using computers. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aTosa, Naoko. _eeditor. _9338682 |
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_aNaghdy, Fazel. _eeditor. _9338683 |
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700 | 1 |
_aWong, Kok Wai. _eeditor. _9338684 |
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700 | 1 |
_aCodognet, Philippe. _eeditor. _9338685 |
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710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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_iEdición impresa: _z9783642152139 |
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_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-642-15214-6 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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