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008 | 150903s2010 gw | o |||| 0|eng d | ||
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_a9783642152313 _99783642152313 |
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_a10.1007/9783642152313 _2doi |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aQA76.76.A65 | |
100 | 1 |
_aForbrig, Peter. _eeditor. _9300347 |
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_aHuman-Computer Interaction : _bSecond IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings / _cedited by Peter Forbrig, Fabio Paternó, Annelise Mark Pejtersen. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2010. |
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_axiv, 314 páginas 111 ilustraciones _brecurso en línea. |
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_atexto _btxt _2rdacontent |
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_acomputadora _bc _2rdamedia |
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_arecurso en línea _bcr _2rdacarrier |
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_aarchivo de texto _bPDF _2rda |
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_aIFIP Advances in Information and Communication Technology, _x1868-4238 ; _v332 |
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500 | _aSpringer eBooks | ||
505 | 0 | _aKeynote -- The Power and the Puzzles of Auditory Interfaces -- Specification and Modeling -- Improving the Search for User Interface Design Patterns through Typed Relationships -- Contributions of Psychology to the Design of Diagnostic Decision Support Systems -- A Composite Task Meta-model as a Reference Model -- Future Dining Table: Dish Recommendation Based on Dining Activity Recognition -- User-Centered Development -- Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation -- Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain -- Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train) -- Development of Wearable Device by Kid’s Friendly Design for Kid’s Safety -- Usable Systems -- Towards a Usability Coaching Method for Institutionalizing Usability in Organisations -- The Focus on Usability in Testing Practices in Industry -- Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants -- Supporting the Spreadsheet Idea for Interactive Database Applications -- Social and Cultural Problems -- What Is Culture? Toward Common Understandings of Culture in HCI -- Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games -- Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii -- Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos -- Mobile and Web Applications -- Generating Exploratory Search Interfaces for the Semantic Web -- Can Adaptive Interfaces Improve the Usability of Mobile Applications? -- Video Game Design for Mobile Phones -- Epistemology, Emotions and Personalization -- EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking -- Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots -- Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations -- Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings -- Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization -- Posters -- An Approach to Information Presentation Employing Game Principles and Physics Based Interaction -- Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition -- Experiments with Adaptable Interfaces for Elderly People -- The Practice of Interaction Design -- Artefacts as a Cultural and Collaborative Probe in Interaction Design -- An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose -- From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt -- The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance -- New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback -- Personalized Sightseeing Tours Support Using Mobile Devices -- Reaction on a Change of User Context in Complex Mobile User Adaptive System -- Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?. | |
520 | _aThis book constitutes the refereed proceedings of the Second IFIP TC 13 Human-Computer Interaction Symposium, HCIS 2010, held as part of the 21st World Computer Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 19 revised full papers, 7 short papers, and 5 poster presentations were carefully reviewed and selected from 56 submissions. The papers are organized in topical sections on specification and modeling, user-centered development, usable systems, social and cultural problems, mobile and Web applications, and epistemology, emotions and personalization. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aPaternó, Fabio. _eeditor. _9338818 |
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700 | 1 |
_aMark Pejtersen, Annelise. _eeditor. _9338819 |
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710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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_iEdición impresa: _z9783642152306 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-642-15231-3 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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