000 05704nam a22003975i 4500
001 301100
003 MX-SnUAN
005 20160429155656.0
007 cr nn 008mamaa
008 150903s2010 gw | o |||| 0|eng d
020 _a9783642152313
_99783642152313
024 7 _a10.1007/9783642152313
_2doi
035 _avtls000355635
039 9 _a201509030959
_bVLOAD
_c201405060353
_dVLOAD
_y201402191048
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA76.76.A65
100 1 _aForbrig, Peter.
_eeditor.
_9300347
245 1 0 _aHuman-Computer Interaction :
_bSecond IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings /
_cedited by Peter Forbrig, Fabio Paternó, Annelise Mark Pejtersen.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2010.
300 _axiv, 314 páginas 111 ilustraciones
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aIFIP Advances in Information and Communication Technology,
_x1868-4238 ;
_v332
500 _aSpringer eBooks
505 0 _aKeynote -- The Power and the Puzzles of Auditory Interfaces -- Specification and Modeling -- Improving the Search for User Interface Design Patterns through Typed Relationships -- Contributions of Psychology to the Design of Diagnostic Decision Support Systems -- A Composite Task Meta-model as a Reference Model -- Future Dining Table: Dish Recommendation Based on Dining Activity Recognition -- User-Centered Development -- Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation -- Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain -- Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train) -- Development of Wearable Device by Kid’s Friendly Design for Kid’s Safety -- Usable Systems -- Towards a Usability Coaching Method for Institutionalizing Usability in Organisations -- The Focus on Usability in Testing Practices in Industry -- Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants -- Supporting the Spreadsheet Idea for Interactive Database Applications -- Social and Cultural Problems -- What Is Culture? Toward Common Understandings of Culture in HCI -- Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games -- Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii -- Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos -- Mobile and Web Applications -- Generating Exploratory Search Interfaces for the Semantic Web -- Can Adaptive Interfaces Improve the Usability of Mobile Applications? -- Video Game Design for Mobile Phones -- Epistemology, Emotions and Personalization -- EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking -- Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots -- Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations -- Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings -- Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization -- Posters -- An Approach to Information Presentation Employing Game Principles and Physics Based Interaction -- Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition -- Experiments with Adaptable Interfaces for Elderly People -- The Practice of Interaction Design -- Artefacts as a Cultural and Collaborative Probe in Interaction Design -- An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose -- From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt -- The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance -- New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback -- Personalized Sightseeing Tours Support Using Mobile Devices -- Reaction on a Change of User Context in Complex Mobile User Adaptive System -- Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?.
520 _aThis book constitutes the refereed proceedings of the Second IFIP TC 13 Human-Computer Interaction Symposium, HCIS 2010, held as part of the 21st World Computer Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 19 revised full papers, 7 short papers, and 5 poster presentations were carefully reviewed and selected from 56 submissions. The papers are organized in topical sections on specification and modeling, user-centered development, usable systems, social and cultural problems, mobile and Web applications, and epistemology, emotions and personalization.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aPaternó, Fabio.
_eeditor.
_9338818
700 1 _aMark Pejtersen, Annelise.
_eeditor.
_9338819
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9783642152306
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-642-15231-3
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c301100
_d301100