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008 | 150903s2012 gw | o |||| 0|eng d | ||
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_a9783642335426 _99783642335426 |
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024 | 7 |
_a10.1007/9783642335426 _2doi |
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_a201509030603 _bVLOAD _c201405070257 _dVLOAD _y201402201428 _zstaff |
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_aMX-SnUAN _bspa _cMX-SnUAN _erda |
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050 | 4 | _aQA75.5-76.95 | |
100 | 1 |
_aHerrlich, Marc. _eeditor. _9345848 |
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245 | 1 | 0 |
_aEntertainment Computing - ICEC 2012 : _b11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings / _cedited by Marc Herrlich, Rainer Malaka, Maic Masuch. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2012. |
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300 |
_axx, 611 páginas 189 ilustraciones _brecurso en línea. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_acomputadora _bc _2rdamedia |
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_arecurso en línea _bcr _2rdacarrier |
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347 |
_aarchivo de texto _bPDF _2rda |
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490 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7522 |
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500 | _aSpringer eBooks | ||
505 | 0 | _astory telling -- serious games (learning and training) -- self and identity, interactive performance -- mixed reality and 3D worlds -- serious games (health and social) -- player experience -- tools and methods -- user interface -- demonstrations -- industry demonstration -- harnessing collective intelligence with games -- game development and model-driven software development -- mobile gaming, mobile life – interweaving the virtual and the real -- exploring the challenges of ethics, privacy and trust in serious gaming -- open source software for entertainment. | |
520 | _aThis book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment. | ||
590 | _aPara consulta fuera de la UANL se requiere clave de acceso remoto. | ||
700 | 1 |
_aMalaka, Rainer. _eeditor. _9341711 |
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700 | 1 |
_aMasuch, Maic. _eeditor. _9345849 |
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710 | 2 |
_aSpringerLink (Servicio en línea) _9299170 |
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776 | 0 | 8 |
_iEdición impresa: _z9783642335419 |
856 | 4 | 0 |
_uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-642-33542-6 _zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL) |
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_c306545 _d306545 |