000 03245nam a22003975i 4500
001 306545
003 MX-SnUAN
005 20160429160042.0
007 cr nn 008mamaa
008 150903s2012 gw | o |||| 0|eng d
020 _a9783642335426
_99783642335426
024 7 _a10.1007/9783642335426
_2doi
035 _avtls000360262
039 9 _a201509030603
_bVLOAD
_c201405070257
_dVLOAD
_y201402201428
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA75.5-76.95
100 1 _aHerrlich, Marc.
_eeditor.
_9345848
245 1 0 _aEntertainment Computing - ICEC 2012 :
_b11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings /
_cedited by Marc Herrlich, Rainer Malaka, Maic Masuch.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2012.
300 _axx, 611 páginas 189 ilustraciones
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v7522
500 _aSpringer eBooks
505 0 _astory telling -- serious games (learning and training) -- self and identity, interactive performance -- mixed reality and 3D worlds -- serious games (health and social) -- player experience -- tools and methods -- user interface -- demonstrations -- industry demonstration -- harnessing collective intelligence with games -- game development and model-driven software development -- mobile gaming, mobile life – interweaving the virtual and the real -- exploring the challenges of ethics, privacy and trust in serious gaming -- open source software for entertainment.
520 _aThis book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aMalaka, Rainer.
_eeditor.
_9341711
700 1 _aMasuch, Maic.
_eeditor.
_9345849
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9783642335419
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-642-33542-6
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c306545
_d306545