000 03792nam a22003615i 4500
001 309169
003 MX-SnUAN
005 20160429160249.0
007 cr nn 008mamaa
008 150903s2009 gw | o |||| 0|eng d
020 _a9783834893130
_99783834893130
024 7 _a10.1007/9783834893130
_2doi
035 _avtls000363326
039 9 _a201509031023
_bVLOAD
_c201405070342
_dVLOAD
_y201402211144
_zstaff
040 _aMX-SnUAN
_bspa
_cMX-SnUAN
_erda
050 4 _aQA75.5-76.95
100 1 _aBruck, Peter A.
_eeditor.
_9326047
245 1 0 _aMultimedia and E-Content Trends :
_bImplications for Academia /
_cedited by Peter A. Bruck.
264 1 _aWiesbaden :
_bVieweg+Teubner,
_c2009.
300 _aviii, 195 páginas 48 ilustraciones
_brecurso en línea.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
500 _aSpringer eBooks
505 0 _aIntroduction: the Technological and Economic Dynamics of the Multimedia Content Industry -- Introduction: the Technological and Economic Dynamics of the Multimedia Content Industry -- Augmented Realities and Smart Interfaces -- TangibleCubes — Implementation of Tangible User Interfaces through the Usage of Microcontroller and Sensor Technology -- Investigation on the Relationships among Media Characteristics, Presence, Flow, and Learning Effects in Augmented Reality Based Learning -- Visualization of Machine-Aided Measurements of People Counts in Different Infrastructures -- Mobile Location Based Applications -- Pushing Location Based Games Further — How To Gain End User Suitability -- Mobile Game Based Learning: Designing a Mobile Location Based Game -- Thessaloniki’s City Guide: a Tourist Site for Handheld Devices -- The Mobile Content Paradigm -- The Mobile Paradigm for Content Development -- The Complexities of Developing Accessible Web Content for Mobile Devices -- Current Mega Trends in e-Content Creation -- Teen Appeal — Touching the Moving Point -- Happiness and the Family 2.0 Paradigm -- Aesthetics as an Attribute to Usability: a Critique of (Some) Previous Works -- Teaching Models -- Is it Possible to Conciliate “e-Learning”, “Learning By Doing” and “Cross Cultural” Approaches when Learning New Technologies? -- Events as Organisational Stories: an Event-Based Approach for Learning Media Production -- The Learning Effectiveness of Cross-Discipline Collaboration Within a Media Production BA Project.
520 _aThe rapidly changing IT market challenges universities, particularly with regard to their teaching methods. It is essential that teaching models keep pace with the fast developing IT industries in order to meet the requirements of the companies involved. The papers of the present volume are a selection from the following panels of the 2007 Academic Network Conference in Graz: • Augmented Realities and Smart Interfaces • Mobile Location Based Applications • The Mobile Content Paradigm • Current Mega Trends for E-Content Development • Teaching Models The authors reflect the preoccupation of academia with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. Finally, they introduce new learning methods with interactive media.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9783834807540
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-8348-9313-0
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
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999 _c309169
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