000 02194nam a22003735i 4500
001 316034
003 MX-SnUAN
005 20160429160917.0
007 cr nn 008mamaa
008 160108s2014 gw | s |||| 0|eng d
020 _a9783319071428
_9978-3-319-07142-8
035 _avtls000417338
039 9 _y201601081140
_zstaff
050 4 _aQA76.76.A65
245 1 0 _aPredicting real world behaviors from virtual world data /
_cedited by Muhammad Aurangzeb Ahmad, Cuihua Shen, Jaideep Srivastava, Noshir Contractor.
264 1 _aCham :
_bSpringer International Publishing :
_bSpringer,
_c2014.
300 _axiv, 118 páginas :
_b40 ilustraciones, 27 ilustraciones en color.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aSpringer Proceedings in Complexity,
_x2213-8684
500 _aSpringer eBooks
505 0 _aPreface -- On The Problem of Predicting Real World Characteristics from Virtual Worlds -- The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations -- Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games -- Identifying User Demographic Traits through Virtual-World Language Use -- Predicting MMO Player Gender from In-Game Attributes using Machine Learning Models -- Predicting Links in Human Contact Networks using Online Social Proximity -- Identifying a Typology of Players Based on Longitudinal Game Data.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aAhmad, Muhammad Aurangzeb,
_eeditor.
_9359042
700 1 _aShen, Cuihua,
_eeditor.
_9359043
700 1 _aSrivastava, Jaideep,
_eeditor.
_9326512
700 1 _aContractor, Noshir,
_eeditor.
_9323225
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9783319071411
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-319-07142-8
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c316034
_d316034