000 02088nam a22003375i 4500
001 320725
003 MX-SnUAN
005 20160429161432.0
007 cr nn 008mamaa
008 160111s2015 gw | s |||| 0|eng d
020 _a9783319159850
_9978-3-319-15985-0
035 _avtls000420227
039 9 _y201601110926
_zstaff
050 4 _aQA76.9.U83
245 1 0 _aGame user experience evaluation /
_cedited by Regina Bernhaupt.
264 1 _aCham :
_bSpringer International Publishing :
_bSpringer,
_c2015.
300 _aviii, 285 páginas :
_b42 ilustraciones
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aHuman–Computer Interaction Series,
_x1571-5035
500 _aSpringer eBooks
505 0 _aUser Experience Evaluation Methods in the Games Development Life Cycle -- Video Game Development and User Experience -- Assessing the Core Elements of the Gaming Experience -- Game User Research and Physiological Game Evaluation.- Presence, Involvement and Flow in Digital Games -- Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts -- Telemetry-Based Game Evaluation -- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles -- A Heuristic Framework for Evaluating User Experience in Games -- Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation -- Evaluating Exertion Games -- Beyond the Gamepad: HCI and Game Controller Design and Evaluation.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aBernhaupt, Regina,
_eeditor.
_9322348
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9783319159843
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-319-15985-0
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c320725
_d320725