000 02113nam a22003975i 4500
001 322631
003 MX-SnUAN
005 20160429161548.0
007 cr nn 008mamaa
008 160111s2015 gw | s |||| 0|eng d
020 _a9783319245898
_9978-3-319-24589-8
035 _avtls000422620
039 9 _y201601111027
_zstaff
050 4 _aQA75.5-76.95
245 1 0 _aEntertainment computing - icec 2015 :
_b14th international conference, icec 2015, trondheim, norway, september 29 - ocotober 2, 2015, proceedings /
_cedited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka.
250 _a1st ed. 2015.
264 1 _aCham :
_bSpringer International Publishing :
_bSpringer,
_c2015.
300 _axvi, 583 páginas :
_b168 ilustraciones
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v9353
500 _aSpringer eBooks
505 0 _aComputer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aChorianopoulos, Konstantinos,
_eeditor.
_9321878
700 1 _aDivitini, Monica,
_eeditor.
_9342148
700 1 _aBaalsrud Hauge, Jannicke,
_eeditor.
_9361626
700 1 _aJaccheri, Letizia,
_eeditor.
_9367933
700 1 _aMalaka, Rainer,
_eeditor.
_9341711
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9783319245881
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-3-319-24589-8
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c322631
_d322631