000 02187nam a22003615i 4500
001 325984
003 MX-SnUAN
005 20160429161818.0
007 cr nn 008mamaa
008 160111s2015 si | s |||| 0|eng d
020 _a9789812874085
_9978-981-287-408-5
035 _avtls000426718
039 9 _y201601111351
_zstaff
050 4 _aQ342
245 1 0 _aSubconscious learning via games and social media /
_cedited by Olga Sourina, David Wortley, Seongdong Kim.
264 1 _aSingapore :
_bSpringer Singapore :
_bSpringer,
_c2015.
300 _aviii, 152 páginas :
_b72 ilustraciones, 60 ilustraciones en color.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aGaming Media and Social Effects,
_x2197-9685
500 _aSpringer eBooks
505 0 _aA evaluation of 3D Character Reflectance and realistic implementation for FPS Game -- Play it Safe: a situational game for occupational safety -- Capacity building in water with serious games -- The Future of Immersive Technologies and Serious Games -- User Generated Character Behaviors in Educational games -- Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder -- Associating Sport Skills through Virtual Games: An Introductory Approach -- Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device -- Ergonomic Criteria for Creating Online Educational Games for Seniors -- EEG-Based Serious Games.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
700 1 _aSourina, Olga,
_eeditor.
_9343560
700 1 _aWortley, David,
_eeditor.
_9372568
700 1 _aKim, Seongdong,
_eeditor.
_9372569
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9789812874078
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-981-287-408-5
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c325984
_d325984