000 01886nam a22003495i 4500
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008 160111s2016 si | s |||| 0|eng d
020 _a9789812875181
_9978-981-287-518-1
035 _avtls000426750
039 9 _y201601111351
_zstaff
050 4 _aQ342
100 1 _aChee, Yam San,
_eautor.
_9373088
245 1 0 _aGames-to-teach or games-to-learn :
_bunlocking the power of digital game-based learning through performance /
_cYam San Chee.
250 _a1st ed. 2016.
264 1 _aSingapore :
_bSpringer Singapore :
_bSpringer,
_c2016.
300 _axvi, 190 páginas :
_b52 ilustraciones, 51 ilustraciones en color.
336 _atexto
_btxt
_2rdacontent
337 _acomputadora
_bc
_2rdamedia
338 _arecurso en línea
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aGaming Media and Social Effects,
_x2197-9685
500 _aSpringer eBooks
505 0 _aIntroduction -- Games-to-teach or games-to-learn: What’s the difference and why it matters -- Theory of game-based learning as performance -- Statecraft X: Learning governance by governing -- Legends of Alkhimia: Engaging in scientific inquiry by being a chemist -- Escape from Centauri 7: Reifying electromagnetic forces through simulation -- Game-based learning and the challenges of school reform -- Conclusion: Future prospects and educational opportunities.
590 _aPara consulta fuera de la UANL se requiere clave de acceso remoto.
710 2 _aSpringerLink (Servicio en línea)
_9299170
776 0 8 _iEdición impresa:
_z9789812875174
856 4 0 _uhttp://remoto.dgb.uanl.mx/login?url=http://dx.doi.org/10.1007/978-981-287-518-1
_zConectar a Springer E-Books (Para consulta externa se requiere previa autentificación en Biblioteca Digital UANL)
942 _c14
999 _c326322
_d326322